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{{Docnav/ru
{{Docnav/ru
|[[Arch_Survey/ru|Survey]]
|[[Arch_Survey/ru|Survey]]
|[[Arch_CloneComponent/ru|Клонировать компонент]]
|[[Arch_CloneComponent/ru|Клонировать компонент]]
|[[Arch_Module/ru|Arch]]
|[[Arch_Workbench/ru|Arch]]
|IconL=Arch_Survey.svg
|IconL=Arch_Survey.svg
|IconR=Arch_CloneComponent.svg
|IconC=Workbench_Arch.svg
|IconC=Workbench_Arch.svg
|IconR=Arch_Component_Clone.svg
}}
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|Name=Arch Component‏‎‏‎
|Name=Arch Component‏‎‏‎
|Name/ru=Arch Component‏‎‏‎
|Name/ru=Arch Component‏‎‏‎
|Icon=Arch_Component.svg
|Workbenches=[[Arch Module/ru|Arch]]
|MenuLocation=АрхитектураУтилитыComponent
|MenuLocation=ArchВспомогательныеКомпонент
|Workbenches=[[Arch_Workbench/ru|Arch]]
|Shortcut=C,M‏‎
|Shortcut={{KEY|C}} {{KEY|M}}
|SeeAlso=
|SeeAlso=
}}
}}
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==Описание==
==Описание==


Создаёт непараметрический [[Arch Module/ru|архитектурный]] компонент из любого объекта типа [[Part Module/ru|Part]]. Это придаёт объекту Part такие же атрибуты и свойства, как и другим архитектурным объектам, и позволяет указать, как он должен экспортироваться в IFC установкой его свойства '''Role'''.
Создаёт непараметрический [[Arch_Workbench/ru|архитектурный]] компонент из любого объекта [[Part_Workbench/ru|верстака Part]]. Это придаёт объекту Part такие же атрибуты и свойства, как и у других архитектурных объектов и позволяет указать, каким образом он должен экспортироваться в IFC с помощью настройки его '''Role''' свойства.


==Применение==
==Использование==


# Выделить объект типа [[Part Module/ru|Part]]
# Выделите объект созданный в верстаке [[Part_Workbench/ru|Part]].
# Вызвать Arch Component одним из методов:
# Применить инструмент "Компонент" можно одним из способов:
#* Нажимая кнопку {{Button|[[Image:Arch_Component.svg|16px]]}} на панели инструментов.
#* Нажатием кнопки {{Button|[[Image:Arch_Component.svg|16px]]}} на панели инструментов.
#* Используя клавиатурное сокращение {{KEY|C}} {{KEY|M}}.
#* Используя комбинацию клавиш {{KEY|C}} {{KEY|M}}.
#* Используя {{KEY|Arch}} → {{KEY|Вспомогательные}} → {{KEY|[[Image:Arch_Component.svg|16px]] [[Arch Component/ru|Компонент]]}} из верхнего меню.
#* Через пункт {{KEY|Arch}} → {{KEY|Вспомогательные}} → {{KEY|[[Image:Arch_Component.svg|16px]] [[Arch_Component/ru|Компонент]]}} основного меню.


==Common Arch component properties==
==Common Arch component properties==


The Arch component object is also a base shared by all other Arch objects ({{KEY|[[Image:Arch_Wall.svg|16px]] [[Arch Wall|Arch Wall]]}}, {{KEY|[[Image:Arch_Structure.svg|16px]] [[Arch Structure|Arch Structure]]}}, etc). Therefore some of its properties and behaviours are common to all Arch objects (except tools that don't produce solid objects, like {{Button|[[Image:Arch SectionPlane.svg|16px]] [[Arch SectionPlane|Arch Section Plane]]}} or {{Button|[[Image:Arch Axis.svg|16px]] [[Arch Axis|Arch Axis]]}}):
The Arch component object is also a base shared by all other Arch objects ({{KEY|[[Image:Arch_Wall.svg|16px]] [[Arch_Wall|Arch Wall]]}}, {{KEY|[[Image:Arch_Structure.svg|16px]] [[Arch_Structure|Arch Structure]]}}, etc). Therefore some of its properties and behaviours are common to all Arch objects (except tools that don't produce solid objects, like {{Button|[[Image:Arch SectionPlane.svg|16px]] [[Arch_SectionPlane|Arch Section Plane]]}} or {{Button|[[Image:Arch Axis.svg|16px]] [[Arch_Axis|Arch Axis]]}}):


* '''Base shape''': Arch Components are always based on a [[Part Module|Shape]]-based base object. Some types of Arch objects will just use the Base shape as is, others (for example ({{KEY|[[Image:Arch_Wall.svg|16px]] [[Arch Wall|Arch Wall]]}}) will do some additional operations on it, such as an extrusion. For some types, having a base object is not mandatory ({{KEY|[[Image:Arch_Structure.svg|16px]] [[Arch Structure|Arch Structure]]}})
* '''Base shape''': Arch Components are always based on a [[Part_Workbench|Shape]]-based base object. Some types of Arch objects will just use the Base shape as is, others (for example ({{KEY|[[Image:Arch_Wall.svg|16px]] [[Arch_Wall|Arch Wall]]}}) will do some additional operations on it, such as an extrusion. For some types, having a base object is not mandatory ({{KEY|[[Image:Arch_Structure.svg|16px]] [[Arch_Structure|Arch Structure]]}})


* '''Additions''': Arch Components have an addition property, that can hold reference to any number of other [[Part Module|Shape]]-based objects. The shape of these additions will be united with the base shape of the component, to produce the final shape.
* '''Additions''': Arch Components have an addition property, that can hold reference to any number of other [[Part_Workbench|Shape]]-based objects. The shape of these additions will be united with the base shape of the component, to produce the final shape.


* '''Subtractions''': Arch Components have an subtraction property, that can hold reference to any number of other [[Part Module|Shape]]-based objects. The shape of these objects will be subtracted from the base shape of the component, to produce the final shape.
* '''Subtractions''': Arch Components have an subtraction property, that can hold reference to any number of other [[Part_Workbench|Shape]]-based objects. The shape of these objects will be subtracted from the base shape of the component, to produce the final shape.


* The Placement of the Arch Component is applied after the additions and subtractions are done, so these are performed against the base object at its base location. Then the result is moved to the location of the Placement.
* The Placement of the Arch Component is applied after the additions and subtractions are done, so these are performed against the base object at its base location. Then the result is moved to the location of the Placement.


* Objects can be added or removed to/from a Component's Additions and Subtractions lists by selecting both the object and the component, and using the {{Button|[[Image:Arch_Add.svg|16px]] [[Arch Add|Arch Add]]}} or {{Button|[[Image:Arch_Remove.svg|16px]] [[Arch Remove|Arch Remove]]}} commands, or from the task panel by double-clicking the Component in the Tree view. The task panel also allows to check which object is currently part of these lists.
* Objects can be added or removed to/from a Component's Additions and Subtractions lists by selecting both the object and the component, and using the {{Button|[[Image:Arch_Add.svg|16px]] [[Arch_Add|Arch Add]]}} or {{Button|[[Image:Arch_Remove.svg|16px]] [[Arch_Remove|Arch Remove]]}} commands, or from the task panel by double-clicking the Component in the [[Tree_view|Tree view]]. The task panel also allows to check which object is currently part of these lists.


* '''Role''': Each Arch Component, besides the function defined by its type (wall, window, etc), also has a Role property, that can define further which kind of function it performs. For example, an {{KEY|[[Image:Arch_Structure.svg|16px]] [[Arch Structure|Arch Structure]]}} can have a beam or column role. Generic Arch Components (as produced by this command) can have any role available in the whole Arch workbench. The role is what is used to define the type of IFC object to export to when [[Arch IFC|exporting to IFC]].
* '''Role''': Each Arch Component, besides the function defined by its type (wall, window, etc), also has a Role property, that can define further which kind of function it performs. For example, an {{KEY|[[Image:Arch_Structure.svg|16px]] [[Arch_Structure|Arch Structure]]}} can have a beam or column role. Generic Arch Components (as produced by this command) can have any role available in the whole Arch workbench. The role is what is used to define the type of IFC object to export to when [[Arch_IFC|exporting to IFC]].


* '''Clone Of''': Any Arch Component can be a clone of another Arch Component of the same type (a Wall can only be a clone of another Wall, etc.). The only exception is the generic Arch Component (as produced by this command), that can be clone of any other type (Wall, structure, window, etc). This allows to use a generic Arch Component to override the type of another one.
* '''Clone Of''': Any Arch Component can be a clone of another Arch Component of the same type (a Wall can only be a clone of another Wall, etc.). The only exception is the generic Arch Component (as produced by this command), that can be clone of any other type (Wall, structure, window, etc). This allows to use a generic Arch Component to override the type of another one.


* '''Description''': All Arch Components have a Description field, that can contain any text. This is used when [[Arch IFC|exporting to IFC]].
* '''Description''': All Arch Components have a Description field, that can contain any text. This is used when [[Arch_IFC|exporting to IFC]].


* '''Tag''': The Tag property is another text field, which can be used to give an additional custom identity to objects.
* '''Tag''': The Tag property is another text field, which can be used to give an additional custom identity to objects.


* '''Material''': All Arch Components have a Material slot, that can contain either a [[Arch SetMaterial|Material]] or a [[Arch MultiMaterial|MultiMaterial]] (not all Arch object type support the use of MultiMaterials). The DiffuseColor and Transparency properties of the attached material will define the Shape color and transparency of the Arch component. The material will be imported and exported to [[Arch IFC|IFC]], [[Arch OBJ|OBJ]] and [[Arch DAE|DAE]].
* '''Material''': All Arch Components have a Material slot, that can contain either a [[Arch SetMaterial|Material]] or a [[Arch_MultiMaterial|MultiMaterial]] (not all Arch object type support the use of [[Arch_MultiMaterial|MultiMaterials]]). The DiffuseColor and Transparency properties of the attached material will define the Shape color and transparency of the Arch component. The material will be imported and exported to [[Arch_IFC|IFC]], [[Arch_OBJ|OBJ]] and [[Arch_DAE|DAE]].


* '''Move with Host''': When a component is embedded inside another (for example a window inside a wall), setting this property to True will make the object move and rotate together when its host object is moved or rotated using {{Button|[[Image:Draft_Move.svg|16px]] [[Draft Move|Draft Move]]}} or {{Button|[[Image:Draft_Rotate.svg|16px]] [[Draft Rotate|Draft Rotate]]}}.
* '''Move with Host''': When a component is embedded inside another (for example a window inside a wall), setting this property to True will make the object move and rotate together when its host object is moved or rotated using {{Button|[[Image:Draft_Move.svg|16px]] [[Draft_Move|Draft Move]]}} or {{Button|[[Image:Draft_Rotate.svg|16px]] [[Draft_Rotate|Draft Rotate]]}}.


* '''Hi Res''': Arch Components can use the shape of another object as a higher-resolution version of themselves. For this, both the Hi Res property and the Hi Res display mode must be set. This allows, for example, to make a simple wall, and then model every brick that composes the wall, for example with {{KEY|[[Image:Part_Box.svg|16px]] [[Part Box|Part Box]]}}. Then, use a compound of those bricks as a high-resolution version of the wall. The shape of the wall is not modified by adding a Hi-Res object. Only its representation in the 3D view will change by adopting the representation of the high-resolution version instead of its own.
* '''Hi Res''': Arch Components can use the shape of another object as a higher-resolution version of themselves. For this, both the Hi Res property and the Hi Res display mode must be set. This allows, for example, to make a simple wall, and then model every brick that composes the wall, for example with {{KEY|[[Image:Part_Box.svg|16px]] [[Part_Box|Part Box]]}}. Then, use a compound of those bricks as a high-resolution version of the wall. The shape of the wall is not modified by adding a Hi-Res object. Only its representation in the [[3D_view|3D view]] will change by adopting the representation of the high-resolution version instead of its own.



<div class="mw-translate-fuzzy">
{{Docnav/ru
{{Docnav/ru
|[[Arch_Survey/ru|Survey]]
|[[Arch_Survey/ru|Survey]]
|[[Arch_CloneComponent/ru|Клонировать компонент]]
|[[Arch_CloneComponent/ru|Клонировать компонент]]
|[[Arch_Module/ru|Arch]]
|[[Arch_Workbench/ru|Arch]]
|IconL=Arch_Survey.svg
|IconL=Arch_Survey.svg
|IconR=Arch_CloneComponent.svg
|IconC=Workbench_Arch.svg
|IconC=Workbench_Arch.svg
|IconR=Arch_Component_Clone.svg
}}
}}
</div>


{{Arch Tools navi{{#translation:}}}}
{{Arch Tools navi{{#translation:}}}}

{{Userdocnavi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}

Latest revision as of 09:14, 30 August 2022

Arch Component‏‎‏‎

Системное название
Arch Component‏‎‏‎
Расположение в меню
Arch → Вспомогательные → Компонент
Верстаки
Arch
Быстрые клавиши
C M
Представлено в версии
-
См. также
Нет

Описание

Создаёт непараметрический архитектурный компонент из любого объекта верстака Part. Это придаёт объекту Part такие же атрибуты и свойства, как и у других архитектурных объектов и позволяет указать, каким образом он должен экспортироваться в IFC с помощью настройки его Role свойства.

Применение

  1. Выделите объект созданный в верстаке Part.
  2. Применить инструмент "Компонент" можно одним из способов:
    • Нажатием кнопки на панели инструментов.
    • Используя комбинацию клавиш C M.
    • Через пункт ArchВспомогательные Компонент основного меню.

Common Arch component properties

The Arch component object is also a base shared by all other Arch objects ( Arch Wall, Arch Structure, etc). Therefore some of its properties and behaviours are common to all Arch objects (except tools that don't produce solid objects, like Arch Section Plane or Arch Axis):

  • Base shape: Arch Components are always based on a Shape-based base object. Some types of Arch objects will just use the Base shape as is, others (for example ( Arch Wall) will do some additional operations on it, such as an extrusion. For some types, having a base object is not mandatory ( Arch Structure)
  • Additions: Arch Components have an addition property, that can hold reference to any number of other Shape-based objects. The shape of these additions will be united with the base shape of the component, to produce the final shape.
  • Subtractions: Arch Components have an subtraction property, that can hold reference to any number of other Shape-based objects. The shape of these objects will be subtracted from the base shape of the component, to produce the final shape.
  • The Placement of the Arch Component is applied after the additions and subtractions are done, so these are performed against the base object at its base location. Then the result is moved to the location of the Placement.
  • Objects can be added or removed to/from a Component's Additions and Subtractions lists by selecting both the object and the component, and using the Arch Add or Arch Remove commands, or from the task panel by double-clicking the Component in the Tree view. The task panel also allows to check which object is currently part of these lists.
  • Role: Each Arch Component, besides the function defined by its type (wall, window, etc), also has a Role property, that can define further which kind of function it performs. For example, an Arch Structure can have a beam or column role. Generic Arch Components (as produced by this command) can have any role available in the whole Arch workbench. The role is what is used to define the type of IFC object to export to when exporting to IFC.
  • Clone Of: Any Arch Component can be a clone of another Arch Component of the same type (a Wall can only be a clone of another Wall, etc.). The only exception is the generic Arch Component (as produced by this command), that can be clone of any other type (Wall, structure, window, etc). This allows to use a generic Arch Component to override the type of another one.
  • Description: All Arch Components have a Description field, that can contain any text. This is used when exporting to IFC.
  • Tag: The Tag property is another text field, which can be used to give an additional custom identity to objects.
  • Material: All Arch Components have a Material slot, that can contain either a Material or a MultiMaterial (not all Arch object type support the use of MultiMaterials). The DiffuseColor and Transparency properties of the attached material will define the Shape color and transparency of the Arch component. The material will be imported and exported to IFC, OBJ and DAE.
  • Move with Host: When a component is embedded inside another (for example a window inside a wall), setting this property to True will make the object move and rotate together when its host object is moved or rotated using Draft Move or Draft Rotate.
  • Hi Res: Arch Components can use the shape of another object as a higher-resolution version of themselves. For this, both the Hi Res property and the Hi Res display mode must be set. This allows, for example, to make a simple wall, and then model every brick that composes the wall, for example with Part Box. Then, use a compound of those bricks as a high-resolution version of the wall. The shape of the wall is not modified by adding a Hi-Res object. Only its representation in the 3D view will change by adopting the representation of the high-resolution version instead of its own.