https://wiki.freecad.org/api.php?action=feedcontributions&user=Urbalazs&feedformat=atomFreeCAD Documentation - User contributions [en]2024-03-28T21:36:30ZUser contributionsMediaWiki 1.40.1https://wiki.freecad.org/index.php?title=Mesh_Workbench/hu&diff=400017Mesh Workbench/hu2019-01-13T23:37:01Z<p>Urbalazs: </p>
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<div><languages/><br />
A '''háló munkafelület''' [http://en.wikipedia.org/wiki/Triangle_mesh háromszöghálókat] kezel. A hálók különleges típusú 3D objektumok, amelyek a szélüknél és sarkaiknál kapcsolódó háromszögekből állnak (verticle néven is ismertek).<br />
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[[Image:Mesh_example.jpg|Példa egy háló objektumra]]<br />
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Példa egy háló objektumra<br />
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Many 3D applications use meshes as their primary type of 3D object, like [http://en.wikipedia.org/wiki/Sketchup sketchup], [http://en.wikipedia.org/wiki/Blender_(software) blender], [http://en.wikipedia.org/wiki/Maya_(software) maya] or [http://en.wikipedia.org/wiki/3d_max 3d studio max]. Since meshes are very simple objects, containing only vertices (points), edges and (triangular) faces, they are very easy to create, modify, subdivide, stretch, and can easily be passed from one application to another without any loss. Besides, since they contain very simple data, 3D applications can usually manage very large quantities of them without any problem. For those reasons, meshes are often the 3D object type of choice for applications dealing with movies, animation, and image creation.<br />
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In the field of engineering, however, meshes present one big limitation: They are very dumb objects, only composed of points, lines and faces. They are only made of surfaces, and have no mass information, so they don't behave as solids. In a mesh there is no automatic way to know if a point is inside or outside the object. This means that all solid-based operations, such as addition or subtraction, are always a bit difficult to perform on meshes, and return errors often.<br />
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In FreeCAD, since it is an engineering application, we would obviously prefer to work with more intelligent types of 3D objects, that can carry more information, such as mass, solid behaviour, or even custom parameters. The mesh module was first created to serve as a testbed, but to be able to read, manipulate and convert meshes is also highly important for FreeCAD. Very often, in your workflow, you will receive 3D data in mesh format. You will need to handle that data, analyse it to detect errors or other problems that prevent converting them to more intelligent objects, and finally, convert them to more intelligent objects, handled by the [[Part Module]].<br />
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== A háló modul használata ==<br />
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The mesh module has currently a very simple interface, all its functions are grouped in the '''Mesh''' menu entry. The most important operations you can currently do with meshes are:<br />
* [[Image:Mesh_ImportMesh.png|32px]] [[Mesh Import|Import Mesh]]: Import meshes in several file formats<br />
* [[Image:Mesh_ExportMesh.png|32px]] [[Mesh Export|Export Mesh]]: Export meshes in several file formats<br />
* [[Image:Mesh MeshFromShape.png|32px]] [[Mesh MeshFromShape|Create Mesh from shape]]: Convert [[Part Module|Part]] objects into meshes<br />
* [[Image:Mesh HarmonizeNormals.png|32px]] [[Mesh HarmonizeNormals|Harmonize Normals]]: Harmonize normals<br />
* [[Image:Mesh_FlipNormals.png|32px]] [[Mesh FlipNormals|Flip Normals]]: Flip [http://en.wikipedia.org/wiki/Surface_normal normals]<br />
* [[Mesh FillHoles|Fill Holes...]]: Fill up holes<br />
* [[Image:Mesh_FillInteractiveHole.png|32px]] [[Mesh FillInteractiveHole|Close hole]]: Close holes in meshes<br />
* [[Image:Mesh_RemoveComponents.png|32px]] [[Mesh RemoveComponents|Remove components...]]: Remove components of meshes<br />
* [[Mesh RemoveCompByHand|Remove components by hand...]]: Remove components of meshes by hand<br />
* [[Mesh AddTriangle|Add triangle]]: Add triangle<br />
* [[Mesh Smooth|Smooth...]]: Smooth mesh<br />
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* '''Analyze''' curvature, faces, and check if a mesh can be safely converted into a solid<br />
** [[Mesh EvaluateRepair|Evaluate & Repair mesh...]]: Evaluates and repairs meshes<br />
** [[Image:Mesh EvaluateFacet.png|32px]] [[Mesh EvaluateFacet|Face Info]]: Gives info on faces<br />
** [[Mesh EvaluateCurvature|Curvature Info]]: Gives info on curvature<br />
** [[Mesh EvaluateSolid|Check solid mesh]]: Checks the solid if it can be converted to a mesh<br />
** [[Mesh BoundingBox|Boundings info...]]: Evaluates the bounding box of a mesh<br />
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* [[Image:Mesh_Regular_Solid.png|32px]] [[Mesh BuildRegularSolid/hu|Szabályos tömör test…]] Hálóalaptestek létrehozása, mint például kockák, hengerek, kúpok vagy gömbök:<br />
** [[Image:Mesh_Cube.png|32px]] Egy kockaháló létrehozása.<br />
** [[Image:Mesh_Cylinder.png|32px]] Egy hengerháló létrehozása.<br />
** [[Image:Mesh_Cone.png|32px]] Egy kúpháló létrehozása.<br />
** [[Image:Mesh_Sphere.png|32px]] Egy gömbháló létrehozása.<br />
** [[Image:Mesh_Ellipsoid.png|32px]] Egy ellipszoidháló létrehozása.<br />
** [[Image:Mesh_Torus.png|32px]] Egy tóruszháló létrehozása.<br />
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* Do '''Boolean''' operations with meshes<br />
** [[Mesh Union|Union]]: Does a union (fusion) on meshes<br />
** [[Mesh Intersection|Intersection]]: Does an intersection (common) on meshes<br />
** [[Mesh Difference|Difference]]: Does a difference (cut) on meshes<br />
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* [[Mesh Merge|Merge]]: Merges meshes<br />
* [[Mesh SelectMesh|Select Mesh]]: Selects meshes<br />
* [[Image:Mesh Cut.png|32px]] [[Mesh Cut|Cut mesh]]: Cut meshes along a line<br />
* [[Mesh SplitMesh|Split Mesh]]: Splits meshes<br />
* [[Image:Mesh MakeSegment.png|32px]] [[Mesh MakeSegment|Make segment]]: Makes a segment<br />
* [[Mesh TrimMesh|Trim mesh]]: Trims meshes<br />
* [[Mesh TrimMeshWithPlane|Trim mesh with a plane]]: Trims meshes with a plane<br />
* [[Mesh CreateMeshSegment|Create mesh segments...]]: Creates mesh segments<br />
* [[Image:Mesh_CurvaturePlot.png|32px]] [[Mesh CurvaturePlot|Curvature Plot]]: Creates a curvature plot<br />
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* [[Image:Preferences-import-export.svg|32px]] [[Import_Export_Preference|Preference ...]] Import Export<br />
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These are only some of the basic operations currently present in the Mesh module interface.<br />
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More mesh tools are available in the [[OpenSCAD Workbench]].<br />
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But the FreeCAD meshes can also be handled in many more ways by [[Mesh Scripting| scripting]].<br />
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==Hivatkozások==<br />
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* [[FreeCAD_and_Mesh_Import|FreeCAD és háló importálás]]<br />
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{{docnav|PartDesign Workbench|OpenSCAD modul}}<br />
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[[Category:Felhasználói dokumentáció]]</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_Workbench/13/hu&diff=400016Translations:Mesh Workbench/13/hu2019-01-13T23:37:01Z<p>Urbalazs: </p>
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<div>* [[Image:Mesh_Regular_Solid.png|32px]] [[Mesh BuildRegularSolid/hu|Szabályos tömör test…]] Hálóalaptestek létrehozása, mint például kockák, hengerek, kúpok vagy gömbök:<br />
** [[Image:Mesh_Cube.png|32px]] Egy kockaháló létrehozása.<br />
** [[Image:Mesh_Cylinder.png|32px]] Egy hengerháló létrehozása.<br />
** [[Image:Mesh_Cone.png|32px]] Egy kúpháló létrehozása.<br />
** [[Image:Mesh_Sphere.png|32px]] Egy gömbháló létrehozása.<br />
** [[Image:Mesh_Ellipsoid.png|32px]] Egy ellipszoidháló létrehozása.<br />
** [[Image:Mesh_Torus.png|32px]] Egy tóruszháló létrehozása.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_BuildRegularSolid/hu&diff=400015Mesh BuildRegularSolid/hu2019-01-13T23:36:44Z<p>Urbalazs: </p>
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<div><languages/><br />
{{GuiCommand|Name=Mesh RegularSolid|Workbenches=[[Mesh Workbench/hu|Háló]]|MenuLocation=Hálók → Szabályos tömör test…|Shortcut=|SeeAlso=}}<br />
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==Bemutatás==<br />
Hálóalaptestek létrehozása, mint például kockák, hengerek, kúpok, gömbök, ellipszoidok vagy tóruszok.<br />
<br />
==Használat==<br />
# Válassza a {{KEY| Hálók}} → {{KEY|[[Image:Mesh_RegularSolid.png|32px]] Szabályos tömör test…}} menüpontot a felső menüből.<br />
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[[Image:Meshes_RegularSolid_Cube.jpg]] [[Image:Meshes_RegularSolid_Cylinder.jpg]] [[Image:Meshes_RegularSolid_Cone.jpg]]<br />
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[[Image:Meshes_RegularSolid_Sphere.jpg]] [[Image:Meshes_RegularSolid_Ellipsoid.jpg]] [[Image:Meshes_RegularSolid_Torus.jpg]]<br />
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==Korlátozások==<br />
<br /><br />
<br />
==Jegyzetek==<br />
Ezen hálós szabályos tömör testek paramétereinek megváltoztatásához jelölje ki azokat a fanézetben, és váltson át az adat lapra.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_BuildRegularSolid/2/hu&diff=400014Translations:Mesh BuildRegularSolid/2/hu2019-01-13T23:36:44Z<p>Urbalazs: </p>
<hr />
<div>==Bemutatás==<br />
Hálóalaptestek létrehozása, mint például kockák, hengerek, kúpok, gömbök, ellipszoidok vagy tóruszok.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_BuildRegularSolid/hu&diff=400013Mesh BuildRegularSolid/hu2019-01-13T23:20:38Z<p>Urbalazs: </p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Mesh RegularSolid|Workbenches=[[Mesh Workbench/hu|Háló]]|MenuLocation=Hálók → Szabályos tömör test…|Shortcut=|SeeAlso=}}<br />
<br />
==Bemutatás==<br />
Primitív hálók létrehozása, mint például kockák, hengerek, kúpok, gömbök, ellipszoidok vagy tóruszok.<br />
<br />
==Használat==<br />
# Válassza a {{KEY| Hálók}} → {{KEY|[[Image:Mesh_RegularSolid.png|32px]] Szabályos tömör test…}} menüpontot a felső menüből.<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Cube.jpg]] [[Image:Meshes_RegularSolid_Cylinder.jpg]] [[Image:Meshes_RegularSolid_Cone.jpg]]<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Sphere.jpg]] [[Image:Meshes_RegularSolid_Ellipsoid.jpg]] [[Image:Meshes_RegularSolid_Torus.jpg]]<br />
<br />
==Korlátozások==<br />
<br /><br />
<br />
==Jegyzetek==<br />
Ezen hálós szabályos tömör testek paramétereinek megváltoztatásához jelölje ki azokat a fanézetben, és váltson át az adat lapra.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_BuildRegularSolid/3/hu&diff=400012Translations:Mesh BuildRegularSolid/3/hu2019-01-13T23:20:38Z<p>Urbalazs: </p>
<hr />
<div>==Használat==<br />
# Válassza a {{KEY| Hálók}} → {{KEY|[[Image:Mesh_RegularSolid.png|32px]] Szabályos tömör test…}} menüpontot a felső menüből.<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Cube.jpg]] [[Image:Meshes_RegularSolid_Cylinder.jpg]] [[Image:Meshes_RegularSolid_Cone.jpg]]<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Sphere.jpg]] [[Image:Meshes_RegularSolid_Ellipsoid.jpg]] [[Image:Meshes_RegularSolid_Torus.jpg]]</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_BuildRegularSolid/Page_display_title/hu&diff=400011Translations:Mesh BuildRegularSolid/Page display title/hu2019-01-13T23:19:04Z<p>Urbalazs: </p>
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<div>Háló → Szabályos tömör test összeállítása</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_BuildRegularSolid/hu&diff=400010Mesh BuildRegularSolid/hu2019-01-13T23:18:43Z<p>Urbalazs: Created page with "==Jegyzetek== Ezen hálós szabályos tömör testek paramétereinek megváltoztatásához jelölje ki azokat a fanézetben, és váltson át az adat lapra."</p>
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<div><languages/><br />
{{GuiCommand|Name=Mesh RegularSolid|Workbenches=[[Mesh Workbench/hu|Háló]]|MenuLocation=Hálók → Szabályos tömör test…|Shortcut=|SeeAlso=}}<br />
<br />
==Bemutatás==<br />
Primitív hálók létrehozása, mint például kockák, hengerek, kúpok, gömbök, ellipszoidok vagy tóruszok.<br />
<br />
==Használat==<br />
# Válassza a {{KEY| Hálók}} → {{KEY|[[Image:Mesh_RegularSolid.png|32px]] Szabályos szilárd test…}} menüpontot a felső menüből.<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Cube.jpg]] [[Image:Meshes_RegularSolid_Cylinder.jpg]] [[Image:Meshes_RegularSolid_Cone.jpg]]<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Sphere.jpg]] [[Image:Meshes_RegularSolid_Ellipsoid.jpg]] [[Image:Meshes_RegularSolid_Torus.jpg]]<br />
<br />
==Korlátozások==<br />
<br /><br />
<br />
==Jegyzetek==<br />
Ezen hálós szabályos tömör testek paramétereinek megváltoztatásához jelölje ki azokat a fanézetben, és váltson át az adat lapra.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_BuildRegularSolid/5/hu&diff=400009Translations:Mesh BuildRegularSolid/5/hu2019-01-13T23:18:43Z<p>Urbalazs: Created page with "==Jegyzetek== Ezen hálós szabályos tömör testek paramétereinek megváltoztatásához jelölje ki azokat a fanézetben, és váltson át az adat lapra."</p>
<hr />
<div>==Jegyzetek==<br />
Ezen hálós szabályos tömör testek paramétereinek megváltoztatásához jelölje ki azokat a fanézetben, és váltson át az adat lapra.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_BuildRegularSolid/hu&diff=400008Mesh BuildRegularSolid/hu2019-01-13T23:17:15Z<p>Urbalazs: Created page with "==Korlátozások== <br />"</p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Mesh RegularSolid|Workbenches=[[Mesh Workbench/hu|Háló]]|MenuLocation=Hálók → Szabályos tömör test…|Shortcut=|SeeAlso=}}<br />
<br />
==Bemutatás==<br />
Primitív hálók létrehozása, mint például kockák, hengerek, kúpok, gömbök, ellipszoidok vagy tóruszok.<br />
<br />
==Használat==<br />
# Válassza a {{KEY| Hálók}} → {{KEY|[[Image:Mesh_RegularSolid.png|32px]] Szabályos szilárd test…}} menüpontot a felső menüből.<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Cube.jpg]] [[Image:Meshes_RegularSolid_Cylinder.jpg]] [[Image:Meshes_RegularSolid_Cone.jpg]]<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Sphere.jpg]] [[Image:Meshes_RegularSolid_Ellipsoid.jpg]] [[Image:Meshes_RegularSolid_Torus.jpg]]<br />
<br />
==Korlátozások==<br />
<br /><br />
<br />
==Notes==<br />
To change the parameters of these meshed regular solids highlight them in the tree-view and switch to the data-tab.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_BuildRegularSolid/4/hu&diff=400007Translations:Mesh BuildRegularSolid/4/hu2019-01-13T23:17:15Z<p>Urbalazs: Created page with "==Korlátozások== <br />"</p>
<hr />
<div>==Korlátozások==<br />
<br /></div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_BuildRegularSolid/hu&diff=400006Mesh BuildRegularSolid/hu2019-01-13T23:17:12Z<p>Urbalazs: Created page with "==Használat== # Válassza a {{KEY| Hálók}} → {{KEY|32px Szabályos szilárd test…}} menüpontot a felső menüből. <br /> <br /> Im..."</p>
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<div><languages/><br />
{{GuiCommand|Name=Mesh RegularSolid|Workbenches=[[Mesh Workbench/hu|Háló]]|MenuLocation=Hálók → Szabályos tömör test…|Shortcut=|SeeAlso=}}<br />
<br />
==Bemutatás==<br />
Primitív hálók létrehozása, mint például kockák, hengerek, kúpok, gömbök, ellipszoidok vagy tóruszok.<br />
<br />
==Használat==<br />
# Válassza a {{KEY| Hálók}} → {{KEY|[[Image:Mesh_RegularSolid.png|32px]] Szabályos szilárd test…}} menüpontot a felső menüből.<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Cube.jpg]] [[Image:Meshes_RegularSolid_Cylinder.jpg]] [[Image:Meshes_RegularSolid_Cone.jpg]]<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Sphere.jpg]] [[Image:Meshes_RegularSolid_Ellipsoid.jpg]] [[Image:Meshes_RegularSolid_Torus.jpg]]<br />
<br />
==Limitations==<br />
<br /><br />
<br />
==Notes==<br />
To change the parameters of these meshed regular solids highlight them in the tree-view and switch to the data-tab.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_BuildRegularSolid/3/hu&diff=400005Translations:Mesh BuildRegularSolid/3/hu2019-01-13T23:17:12Z<p>Urbalazs: Created page with "==Használat== # Válassza a {{KEY| Hálók}} → {{KEY|32px Szabályos szilárd test…}} menüpontot a felső menüből. <br /> <br /> Im..."</p>
<hr />
<div>==Használat==<br />
# Válassza a {{KEY| Hálók}} → {{KEY|[[Image:Mesh_RegularSolid.png|32px]] Szabályos szilárd test…}} menüpontot a felső menüből.<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Cube.jpg]] [[Image:Meshes_RegularSolid_Cylinder.jpg]] [[Image:Meshes_RegularSolid_Cone.jpg]]<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Sphere.jpg]] [[Image:Meshes_RegularSolid_Ellipsoid.jpg]] [[Image:Meshes_RegularSolid_Torus.jpg]]</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_BuildRegularSolid/hu&diff=400004Mesh BuildRegularSolid/hu2019-01-13T23:16:17Z<p>Urbalazs: Created page with "==Bemutatás== Primitív hálók létrehozása, mint például kockák, hengerek, kúpok, gömbök, ellipszoidok vagy tóruszok."</p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Mesh RegularSolid|Workbenches=[[Mesh Workbench/hu|Háló]]|MenuLocation=Hálók → Szabályos tömör test…|Shortcut=|SeeAlso=}}<br />
<br />
==Bemutatás==<br />
Primitív hálók létrehozása, mint például kockák, hengerek, kúpok, gömbök, ellipszoidok vagy tóruszok.<br />
<br />
==Use==<br />
Choose {{KEY| Meshes}} → {{KEY|[[Image:Mesh_RegularSolid.png|32px]] Regular solid...}} from the top menu.<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Cube.jpg]] [[Image:Meshes_RegularSolid_Cylinder.jpg]] [[Image:Meshes_RegularSolid_Cone.jpg]]<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Sphere.jpg]] [[Image:Meshes_RegularSolid_Ellipsoid.jpg]] [[Image:Meshes_RegularSolid_Torus.jpg]]<br />
<br />
==Limitations==<br />
<br /><br />
<br />
==Notes==<br />
To change the parameters of these meshed regular solids highlight them in the tree-view and switch to the data-tab.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_BuildRegularSolid/2/hu&diff=400003Translations:Mesh BuildRegularSolid/2/hu2019-01-13T23:16:17Z<p>Urbalazs: Created page with "==Bemutatás== Primitív hálók létrehozása, mint például kockák, hengerek, kúpok, gömbök, ellipszoidok vagy tóruszok."</p>
<hr />
<div>==Bemutatás==<br />
Primitív hálók létrehozása, mint például kockák, hengerek, kúpok, gömbök, ellipszoidok vagy tóruszok.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_BuildRegularSolid/hu&diff=400002Mesh BuildRegularSolid/hu2019-01-13T23:13:50Z<p>Urbalazs: Created page with "{{GuiCommand|Name=Mesh RegularSolid|Workbenches=Háló|MenuLocation=Hálók → Szabályos tömör test…|Shortcut=|SeeAlso=}}"</p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Mesh RegularSolid|Workbenches=[[Mesh Workbench/hu|Háló]]|MenuLocation=Hálók → Szabályos tömör test…|Shortcut=|SeeAlso=}}<br />
<br />
==Introduction==<br />
Create mesh primitives, like cubes, cylinders, cones, spheres, ellipsoid, torus.<br />
<br />
==Use==<br />
Choose {{KEY| Meshes}} → {{KEY|[[Image:Mesh_RegularSolid.png|32px]] Regular solid...}} from the top menu.<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Cube.jpg]] [[Image:Meshes_RegularSolid_Cylinder.jpg]] [[Image:Meshes_RegularSolid_Cone.jpg]]<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Sphere.jpg]] [[Image:Meshes_RegularSolid_Ellipsoid.jpg]] [[Image:Meshes_RegularSolid_Torus.jpg]]<br />
<br />
==Limitations==<br />
<br /><br />
<br />
==Notes==<br />
To change the parameters of these meshed regular solids highlight them in the tree-view and switch to the data-tab.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_BuildRegularSolid/1/hu&diff=400001Translations:Mesh BuildRegularSolid/1/hu2019-01-13T23:13:50Z<p>Urbalazs: Created page with "{{GuiCommand|Name=Mesh RegularSolid|Workbenches=Háló|MenuLocation=Hálók → Szabályos tömör test…|Shortcut=|SeeAlso=}}"</p>
<hr />
<div>{{GuiCommand|Name=Mesh RegularSolid|Workbenches=[[Mesh Workbench/hu|Háló]]|MenuLocation=Hálók → Szabályos tömör test…|Shortcut=|SeeAlso=}}</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_BuildRegularSolid/hu&diff=400000Mesh BuildRegularSolid/hu2019-01-13T23:13:18Z<p>Urbalazs: Created page with "Háló → Szabályos tömör teszt összeállítása"</p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Mesh RegularSolid|Workbenches=[[Mesh Workbench|Mesh]]|MenuLocation=Meshes → Regular solid...|Shortcut=|SeeAlso=}}<br />
<br />
==Introduction==<br />
Create mesh primitives, like cubes, cylinders, cones, spheres, ellipsoid, torus.<br />
<br />
==Use==<br />
Choose {{KEY| Meshes}} → {{KEY|[[Image:Mesh_RegularSolid.png|32px]] Regular solid...}} from the top menu.<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Cube.jpg]] [[Image:Meshes_RegularSolid_Cylinder.jpg]] [[Image:Meshes_RegularSolid_Cone.jpg]]<br />
<br /><br />
<br /><br />
[[Image:Meshes_RegularSolid_Sphere.jpg]] [[Image:Meshes_RegularSolid_Ellipsoid.jpg]] [[Image:Meshes_RegularSolid_Torus.jpg]]<br />
<br />
==Limitations==<br />
<br /><br />
<br />
==Notes==<br />
To change the parameters of these meshed regular solids highlight them in the tree-view and switch to the data-tab.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_BuildRegularSolid/Page_display_title/hu&diff=399999Translations:Mesh BuildRegularSolid/Page display title/hu2019-01-13T23:13:17Z<p>Urbalazs: Created page with "Háló → Szabályos tömör teszt összeállítása"</p>
<hr />
<div>Háló → Szabályos tömör teszt összeállítása</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_Workbench/hu&diff=399998Mesh Workbench/hu2019-01-13T23:12:26Z<p>Urbalazs: </p>
<hr />
<div><languages/><br />
A '''háló munkafelület''' [http://en.wikipedia.org/wiki/Triangle_mesh háromszöghálókat] kezel. A hálók különleges típusú 3D objektumok, amelyek a szélüknél és sarkaiknál kapcsolódó háromszögekből állnak (verticle néven is ismertek).<br />
<br />
[[Image:Mesh_example.jpg|Példa egy háló objektumra]]<br />
<br />
Példa egy háló objektumra<br />
<br />
Many 3D applications use meshes as their primary type of 3D object, like [http://en.wikipedia.org/wiki/Sketchup sketchup], [http://en.wikipedia.org/wiki/Blender_(software) blender], [http://en.wikipedia.org/wiki/Maya_(software) maya] or [http://en.wikipedia.org/wiki/3d_max 3d studio max]. Since meshes are very simple objects, containing only vertices (points), edges and (triangular) faces, they are very easy to create, modify, subdivide, stretch, and can easily be passed from one application to another without any loss. Besides, since they contain very simple data, 3D applications can usually manage very large quantities of them without any problem. For those reasons, meshes are often the 3D object type of choice for applications dealing with movies, animation, and image creation.<br />
<br />
In the field of engineering, however, meshes present one big limitation: They are very dumb objects, only composed of points, lines and faces. They are only made of surfaces, and have no mass information, so they don't behave as solids. In a mesh there is no automatic way to know if a point is inside or outside the object. This means that all solid-based operations, such as addition or subtraction, are always a bit difficult to perform on meshes, and return errors often.<br />
<br />
In FreeCAD, since it is an engineering application, we would obviously prefer to work with more intelligent types of 3D objects, that can carry more information, such as mass, solid behaviour, or even custom parameters. The mesh module was first created to serve as a testbed, but to be able to read, manipulate and convert meshes is also highly important for FreeCAD. Very often, in your workflow, you will receive 3D data in mesh format. You will need to handle that data, analyse it to detect errors or other problems that prevent converting them to more intelligent objects, and finally, convert them to more intelligent objects, handled by the [[Part Module]].<br />
<br />
== A háló modul használata ==<br />
<br />
The mesh module has currently a very simple interface, all its functions are grouped in the '''Mesh''' menu entry. The most important operations you can currently do with meshes are:<br />
* [[Image:Mesh_ImportMesh.png|32px]] [[Mesh Import|Import Mesh]]: Import meshes in several file formats<br />
* [[Image:Mesh_ExportMesh.png|32px]] [[Mesh Export|Export Mesh]]: Export meshes in several file formats<br />
* [[Image:Mesh MeshFromShape.png|32px]] [[Mesh MeshFromShape|Create Mesh from shape]]: Convert [[Part Module|Part]] objects into meshes<br />
* [[Image:Mesh HarmonizeNormals.png|32px]] [[Mesh HarmonizeNormals|Harmonize Normals]]: Harmonize normals<br />
* [[Image:Mesh_FlipNormals.png|32px]] [[Mesh FlipNormals|Flip Normals]]: Flip [http://en.wikipedia.org/wiki/Surface_normal normals]<br />
* [[Mesh FillHoles|Fill Holes...]]: Fill up holes<br />
* [[Image:Mesh_FillInteractiveHole.png|32px]] [[Mesh FillInteractiveHole|Close hole]]: Close holes in meshes<br />
* [[Image:Mesh_RemoveComponents.png|32px]] [[Mesh RemoveComponents|Remove components...]]: Remove components of meshes<br />
* [[Mesh RemoveCompByHand|Remove components by hand...]]: Remove components of meshes by hand<br />
* [[Mesh AddTriangle|Add triangle]]: Add triangle<br />
* [[Mesh Smooth|Smooth...]]: Smooth mesh<br />
<br />
<br />
* '''Analyze''' curvature, faces, and check if a mesh can be safely converted into a solid<br />
** [[Mesh EvaluateRepair|Evaluate & Repair mesh...]]: Evaluates and repairs meshes<br />
** [[Image:Mesh EvaluateFacet.png|32px]] [[Mesh EvaluateFacet|Face Info]]: Gives info on faces<br />
** [[Mesh EvaluateCurvature|Curvature Info]]: Gives info on curvature<br />
** [[Mesh EvaluateSolid|Check solid mesh]]: Checks the solid if it can be converted to a mesh<br />
** [[Mesh BoundingBox|Boundings info...]]: Evaluates the bounding box of a mesh<br />
<br />
<br />
* [[Image:Mesh_Regular_Solid.png|32px]] [[Mesh BuildRegularSolid/hu|Szabályos tömör test…]] Primitív hálók létrehozása, mint például kockák, hengerek, kúpok vagy gömbök:<br />
** [[Image:Mesh_Cube.png|32px]] Egy kockaháló létrehozása.<br />
** [[Image:Mesh_Cylinder.png|32px]] Egy hengerháló létrehozása.<br />
** [[Image:Mesh_Cone.png|32px]] Egy kúpháló létrehozása.<br />
** [[Image:Mesh_Sphere.png|32px]] Egy gömbháló létrehozása.<br />
** [[Image:Mesh_Ellipsoid.png|32px]] Egy ellipszoidháló létrehozása.<br />
** [[Image:Mesh_Torus.png|32px]] Egy tóruszháló létrehozása.<br />
<br />
<br />
* Do '''Boolean''' operations with meshes<br />
** [[Mesh Union|Union]]: Does a union (fusion) on meshes<br />
** [[Mesh Intersection|Intersection]]: Does an intersection (common) on meshes<br />
** [[Mesh Difference|Difference]]: Does a difference (cut) on meshes<br />
<br />
<br />
* [[Mesh Merge|Merge]]: Merges meshes<br />
* [[Mesh SelectMesh|Select Mesh]]: Selects meshes<br />
* [[Image:Mesh Cut.png|32px]] [[Mesh Cut|Cut mesh]]: Cut meshes along a line<br />
* [[Mesh SplitMesh|Split Mesh]]: Splits meshes<br />
* [[Image:Mesh MakeSegment.png|32px]] [[Mesh MakeSegment|Make segment]]: Makes a segment<br />
* [[Mesh TrimMesh|Trim mesh]]: Trims meshes<br />
* [[Mesh TrimMeshWithPlane|Trim mesh with a plane]]: Trims meshes with a plane<br />
* [[Mesh CreateMeshSegment|Create mesh segments...]]: Creates mesh segments<br />
* [[Image:Mesh_CurvaturePlot.png|32px]] [[Mesh CurvaturePlot|Curvature Plot]]: Creates a curvature plot<br />
<br />
<br />
* [[Image:Preferences-import-export.svg|32px]] [[Import_Export_Preference|Preference ...]] Import Export<br />
<br />
These are only some of the basic operations currently present in the Mesh module interface.<br />
<br /><br />
More mesh tools are available in the [[OpenSCAD Workbench]].<br />
<br /><br />
But the FreeCAD meshes can also be handled in many more ways by [[Mesh Scripting| scripting]].<br />
<br />
==Hivatkozások==<br />
<br />
* [[FreeCAD_and_Mesh_Import|FreeCAD és háló importálás]]<br />
<br />
<br />
<br />
{{docnav|PartDesign Workbench|OpenSCAD modul}}<br />
<br />
[[Category:Felhasználói dokumentáció]]</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_Workbench/13/hu&diff=399997Translations:Mesh Workbench/13/hu2019-01-13T23:12:26Z<p>Urbalazs: </p>
<hr />
<div>* [[Image:Mesh_Regular_Solid.png|32px]] [[Mesh BuildRegularSolid/hu|Szabályos tömör test…]] Primitív hálók létrehozása, mint például kockák, hengerek, kúpok vagy gömbök:<br />
** [[Image:Mesh_Cube.png|32px]] Egy kockaháló létrehozása.<br />
** [[Image:Mesh_Cylinder.png|32px]] Egy hengerháló létrehozása.<br />
** [[Image:Mesh_Cone.png|32px]] Egy kúpháló létrehozása.<br />
** [[Image:Mesh_Sphere.png|32px]] Egy gömbháló létrehozása.<br />
** [[Image:Mesh_Ellipsoid.png|32px]] Egy ellipszoidháló létrehozása.<br />
** [[Image:Mesh_Torus.png|32px]] Egy tóruszháló létrehozása.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_Workbench/hu&diff=399996Mesh Workbench/hu2019-01-13T23:11:11Z<p>Urbalazs: Created page with "* 32px Szabályos tömör test… Hálópromitívek létrehozása, mint például kockák, hengerek, kúpok vagy g..."</p>
<hr />
<div><languages/><br />
A '''háló munkafelület''' [http://en.wikipedia.org/wiki/Triangle_mesh háromszöghálókat] kezel. A hálók különleges típusú 3D objektumok, amelyek a szélüknél és sarkaiknál kapcsolódó háromszögekből állnak (verticle néven is ismertek).<br />
<br />
[[Image:Mesh_example.jpg|Példa egy háló objektumra]]<br />
<br />
Példa egy háló objektumra<br />
<br />
Many 3D applications use meshes as their primary type of 3D object, like [http://en.wikipedia.org/wiki/Sketchup sketchup], [http://en.wikipedia.org/wiki/Blender_(software) blender], [http://en.wikipedia.org/wiki/Maya_(software) maya] or [http://en.wikipedia.org/wiki/3d_max 3d studio max]. Since meshes are very simple objects, containing only vertices (points), edges and (triangular) faces, they are very easy to create, modify, subdivide, stretch, and can easily be passed from one application to another without any loss. Besides, since they contain very simple data, 3D applications can usually manage very large quantities of them without any problem. For those reasons, meshes are often the 3D object type of choice for applications dealing with movies, animation, and image creation.<br />
<br />
In the field of engineering, however, meshes present one big limitation: They are very dumb objects, only composed of points, lines and faces. They are only made of surfaces, and have no mass information, so they don't behave as solids. In a mesh there is no automatic way to know if a point is inside or outside the object. This means that all solid-based operations, such as addition or subtraction, are always a bit difficult to perform on meshes, and return errors often.<br />
<br />
In FreeCAD, since it is an engineering application, we would obviously prefer to work with more intelligent types of 3D objects, that can carry more information, such as mass, solid behaviour, or even custom parameters. The mesh module was first created to serve as a testbed, but to be able to read, manipulate and convert meshes is also highly important for FreeCAD. Very often, in your workflow, you will receive 3D data in mesh format. You will need to handle that data, analyse it to detect errors or other problems that prevent converting them to more intelligent objects, and finally, convert them to more intelligent objects, handled by the [[Part Module]].<br />
<br />
== A háló modul használata ==<br />
<br />
The mesh module has currently a very simple interface, all its functions are grouped in the '''Mesh''' menu entry. The most important operations you can currently do with meshes are:<br />
* [[Image:Mesh_ImportMesh.png|32px]] [[Mesh Import|Import Mesh]]: Import meshes in several file formats<br />
* [[Image:Mesh_ExportMesh.png|32px]] [[Mesh Export|Export Mesh]]: Export meshes in several file formats<br />
* [[Image:Mesh MeshFromShape.png|32px]] [[Mesh MeshFromShape|Create Mesh from shape]]: Convert [[Part Module|Part]] objects into meshes<br />
* [[Image:Mesh HarmonizeNormals.png|32px]] [[Mesh HarmonizeNormals|Harmonize Normals]]: Harmonize normals<br />
* [[Image:Mesh_FlipNormals.png|32px]] [[Mesh FlipNormals|Flip Normals]]: Flip [http://en.wikipedia.org/wiki/Surface_normal normals]<br />
* [[Mesh FillHoles|Fill Holes...]]: Fill up holes<br />
* [[Image:Mesh_FillInteractiveHole.png|32px]] [[Mesh FillInteractiveHole|Close hole]]: Close holes in meshes<br />
* [[Image:Mesh_RemoveComponents.png|32px]] [[Mesh RemoveComponents|Remove components...]]: Remove components of meshes<br />
* [[Mesh RemoveCompByHand|Remove components by hand...]]: Remove components of meshes by hand<br />
* [[Mesh AddTriangle|Add triangle]]: Add triangle<br />
* [[Mesh Smooth|Smooth...]]: Smooth mesh<br />
<br />
<br />
* '''Analyze''' curvature, faces, and check if a mesh can be safely converted into a solid<br />
** [[Mesh EvaluateRepair|Evaluate & Repair mesh...]]: Evaluates and repairs meshes<br />
** [[Image:Mesh EvaluateFacet.png|32px]] [[Mesh EvaluateFacet|Face Info]]: Gives info on faces<br />
** [[Mesh EvaluateCurvature|Curvature Info]]: Gives info on curvature<br />
** [[Mesh EvaluateSolid|Check solid mesh]]: Checks the solid if it can be converted to a mesh<br />
** [[Mesh BoundingBox|Boundings info...]]: Evaluates the bounding box of a mesh<br />
<br />
<br />
* [[Image:Mesh_Regular_Solid.png|32px]] [[Mesh BuildRegularSolid|Szabályos tömör test…]] Hálópromitívek létrehozása, mint például kockák, hengerek, kúpok vagy gömbök:<br />
** [[Image:Mesh_Cube.png|32px]] Egy kockaháló létrehozása.<br />
** [[Image:Mesh_Cylinder.png|32px]] Egy hengerháló létrehozása.<br />
** [[Image:Mesh_Cone.png|32px]] Egy kúpháló létrehozása.<br />
** [[Image:Mesh_Sphere.png|32px]] Egy gömbháló létrehozása.<br />
** [[Image:Mesh_Ellipsoid.png|32px]] Egy ellipszoidháló létrehozása.<br />
** [[Image:Mesh_Torus.png|32px]] Egy tóruszháló létrehozása.<br />
<br />
<br />
* Do '''Boolean''' operations with meshes<br />
** [[Mesh Union|Union]]: Does a union (fusion) on meshes<br />
** [[Mesh Intersection|Intersection]]: Does an intersection (common) on meshes<br />
** [[Mesh Difference|Difference]]: Does a difference (cut) on meshes<br />
<br />
<br />
* [[Mesh Merge|Merge]]: Merges meshes<br />
* [[Mesh SelectMesh|Select Mesh]]: Selects meshes<br />
* [[Image:Mesh Cut.png|32px]] [[Mesh Cut|Cut mesh]]: Cut meshes along a line<br />
* [[Mesh SplitMesh|Split Mesh]]: Splits meshes<br />
* [[Image:Mesh MakeSegment.png|32px]] [[Mesh MakeSegment|Make segment]]: Makes a segment<br />
* [[Mesh TrimMesh|Trim mesh]]: Trims meshes<br />
* [[Mesh TrimMeshWithPlane|Trim mesh with a plane]]: Trims meshes with a plane<br />
* [[Mesh CreateMeshSegment|Create mesh segments...]]: Creates mesh segments<br />
* [[Image:Mesh_CurvaturePlot.png|32px]] [[Mesh CurvaturePlot|Curvature Plot]]: Creates a curvature plot<br />
<br />
<br />
* [[Image:Preferences-import-export.svg|32px]] [[Import_Export_Preference|Preference ...]] Import Export<br />
<br />
These are only some of the basic operations currently present in the Mesh module interface.<br />
<br /><br />
More mesh tools are available in the [[OpenSCAD Workbench]].<br />
<br /><br />
But the FreeCAD meshes can also be handled in many more ways by [[Mesh Scripting| scripting]].<br />
<br />
==Hivatkozások==<br />
<br />
* [[FreeCAD_and_Mesh_Import|FreeCAD és háló importálás]]<br />
<br />
<br />
<br />
{{docnav|PartDesign Workbench|OpenSCAD modul}}<br />
<br />
[[Category:Felhasználói dokumentáció]]</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_Workbench/13/hu&diff=399995Translations:Mesh Workbench/13/hu2019-01-13T23:11:10Z<p>Urbalazs: Created page with "* 32px Szabályos tömör test… Hálópromitívek létrehozása, mint például kockák, hengerek, kúpok vagy g..."</p>
<hr />
<div>* [[Image:Mesh_Regular_Solid.png|32px]] [[Mesh BuildRegularSolid|Szabályos tömör test…]] Hálópromitívek létrehozása, mint például kockák, hengerek, kúpok vagy gömbök:<br />
** [[Image:Mesh_Cube.png|32px]] Egy kockaháló létrehozása.<br />
** [[Image:Mesh_Cylinder.png|32px]] Egy hengerháló létrehozása.<br />
** [[Image:Mesh_Cone.png|32px]] Egy kúpháló létrehozása.<br />
** [[Image:Mesh_Sphere.png|32px]] Egy gömbháló létrehozása.<br />
** [[Image:Mesh_Ellipsoid.png|32px]] Egy ellipszoidháló létrehozása.<br />
** [[Image:Mesh_Torus.png|32px]] Egy tóruszháló létrehozása.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_Workbench/hu&diff=399994Mesh Workbench/hu2019-01-13T23:07:04Z<p>Urbalazs: Created page with "== A háló modul használata =="</p>
<hr />
<div><languages/><br />
A '''háló munkafelület''' [http://en.wikipedia.org/wiki/Triangle_mesh háromszöghálókat] kezel. A hálók különleges típusú 3D objektumok, amelyek a szélüknél és sarkaiknál kapcsolódó háromszögekből állnak (verticle néven is ismertek).<br />
<br />
[[Image:Mesh_example.jpg|Példa egy háló objektumra]]<br />
<br />
Példa egy háló objektumra<br />
<br />
Many 3D applications use meshes as their primary type of 3D object, like [http://en.wikipedia.org/wiki/Sketchup sketchup], [http://en.wikipedia.org/wiki/Blender_(software) blender], [http://en.wikipedia.org/wiki/Maya_(software) maya] or [http://en.wikipedia.org/wiki/3d_max 3d studio max]. Since meshes are very simple objects, containing only vertices (points), edges and (triangular) faces, they are very easy to create, modify, subdivide, stretch, and can easily be passed from one application to another without any loss. Besides, since they contain very simple data, 3D applications can usually manage very large quantities of them without any problem. For those reasons, meshes are often the 3D object type of choice for applications dealing with movies, animation, and image creation.<br />
<br />
In the field of engineering, however, meshes present one big limitation: They are very dumb objects, only composed of points, lines and faces. They are only made of surfaces, and have no mass information, so they don't behave as solids. In a mesh there is no automatic way to know if a point is inside or outside the object. This means that all solid-based operations, such as addition or subtraction, are always a bit difficult to perform on meshes, and return errors often.<br />
<br />
In FreeCAD, since it is an engineering application, we would obviously prefer to work with more intelligent types of 3D objects, that can carry more information, such as mass, solid behaviour, or even custom parameters. The mesh module was first created to serve as a testbed, but to be able to read, manipulate and convert meshes is also highly important for FreeCAD. Very often, in your workflow, you will receive 3D data in mesh format. You will need to handle that data, analyse it to detect errors or other problems that prevent converting them to more intelligent objects, and finally, convert them to more intelligent objects, handled by the [[Part Module]].<br />
<br />
== A háló modul használata ==<br />
<br />
The mesh module has currently a very simple interface, all its functions are grouped in the '''Mesh''' menu entry. The most important operations you can currently do with meshes are:<br />
* [[Image:Mesh_ImportMesh.png|32px]] [[Mesh Import|Import Mesh]]: Import meshes in several file formats<br />
* [[Image:Mesh_ExportMesh.png|32px]] [[Mesh Export|Export Mesh]]: Export meshes in several file formats<br />
* [[Image:Mesh MeshFromShape.png|32px]] [[Mesh MeshFromShape|Create Mesh from shape]]: Convert [[Part Module|Part]] objects into meshes<br />
* [[Image:Mesh HarmonizeNormals.png|32px]] [[Mesh HarmonizeNormals|Harmonize Normals]]: Harmonize normals<br />
* [[Image:Mesh_FlipNormals.png|32px]] [[Mesh FlipNormals|Flip Normals]]: Flip [http://en.wikipedia.org/wiki/Surface_normal normals]<br />
* [[Mesh FillHoles|Fill Holes...]]: Fill up holes<br />
* [[Image:Mesh_FillInteractiveHole.png|32px]] [[Mesh FillInteractiveHole|Close hole]]: Close holes in meshes<br />
* [[Image:Mesh_RemoveComponents.png|32px]] [[Mesh RemoveComponents|Remove components...]]: Remove components of meshes<br />
* [[Mesh RemoveCompByHand|Remove components by hand...]]: Remove components of meshes by hand<br />
* [[Mesh AddTriangle|Add triangle]]: Add triangle<br />
* [[Mesh Smooth|Smooth...]]: Smooth mesh<br />
<br />
<br />
* '''Analyze''' curvature, faces, and check if a mesh can be safely converted into a solid<br />
** [[Mesh EvaluateRepair|Evaluate & Repair mesh...]]: Evaluates and repairs meshes<br />
** [[Image:Mesh EvaluateFacet.png|32px]] [[Mesh EvaluateFacet|Face Info]]: Gives info on faces<br />
** [[Mesh EvaluateCurvature|Curvature Info]]: Gives info on curvature<br />
** [[Mesh EvaluateSolid|Check solid mesh]]: Checks the solid if it can be converted to a mesh<br />
** [[Mesh BoundingBox|Boundings info...]]: Evaluates the bounding box of a mesh<br />
<br />
<br />
* [[Image:Mesh_Regular_Solid.png|32px]] [[Mesh BuildRegularSolid|Regular solid...]] Create mesh primitives, like cubes, cylinders, cones, or spheres:<br />
** [[Image:Mesh_Cube.png|32px]] Create a mesh cube<br />
** [[Image:Mesh_Cylinder.png|32px]] Create a mesh cylinder<br />
** [[Image:Mesh_Cone.png|32px]] Create a mesh cone<br />
** [[Image:Mesh_Sphere.png|32px]] Create a mesh sphere<br />
** [[Image:Mesh_Ellipsoid.png|32px]] Create a mesh ellipsoid<br />
** [[Image:Mesh_Torus.png|32px]] Create a mesh torus<br />
<br />
<br />
* Do '''Boolean''' operations with meshes<br />
** [[Mesh Union|Union]]: Does a union (fusion) on meshes<br />
** [[Mesh Intersection|Intersection]]: Does an intersection (common) on meshes<br />
** [[Mesh Difference|Difference]]: Does a difference (cut) on meshes<br />
<br />
<br />
* [[Mesh Merge|Merge]]: Merges meshes<br />
* [[Mesh SelectMesh|Select Mesh]]: Selects meshes<br />
* [[Image:Mesh Cut.png|32px]] [[Mesh Cut|Cut mesh]]: Cut meshes along a line<br />
* [[Mesh SplitMesh|Split Mesh]]: Splits meshes<br />
* [[Image:Mesh MakeSegment.png|32px]] [[Mesh MakeSegment|Make segment]]: Makes a segment<br />
* [[Mesh TrimMesh|Trim mesh]]: Trims meshes<br />
* [[Mesh TrimMeshWithPlane|Trim mesh with a plane]]: Trims meshes with a plane<br />
* [[Mesh CreateMeshSegment|Create mesh segments...]]: Creates mesh segments<br />
* [[Image:Mesh_CurvaturePlot.png|32px]] [[Mesh CurvaturePlot|Curvature Plot]]: Creates a curvature plot<br />
<br />
<br />
* [[Image:Preferences-import-export.svg|32px]] [[Import_Export_Preference|Preference ...]] Import Export<br />
<br />
These are only some of the basic operations currently present in the Mesh module interface.<br />
<br /><br />
More mesh tools are available in the [[OpenSCAD Workbench]].<br />
<br /><br />
But the FreeCAD meshes can also be handled in many more ways by [[Mesh Scripting| scripting]].<br />
<br />
==Hivatkozások==<br />
<br />
* [[FreeCAD_and_Mesh_Import|FreeCAD és háló importálás]]<br />
<br />
<br />
<br />
{{docnav|PartDesign Workbench|OpenSCAD modul}}<br />
<br />
[[Category:Felhasználói dokumentáció]]</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_Workbench/7/hu&diff=399993Translations:Mesh Workbench/7/hu2019-01-13T23:07:04Z<p>Urbalazs: Created page with "== A háló modul használata =="</p>
<hr />
<div>== A háló modul használata ==</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_HarmonizeNormals/hu&diff=399980Mesh HarmonizeNormals/hu2019-01-13T23:00:05Z<p>Urbalazs: Created page with "==Jegyzetek== <br />"</p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Mesh HarmonizeNormals|MenuLocation=Hálók → Normálisok kiegyenlítése|Workbenches=[[Mesh Workbench/hu|Háló]]|Shortcut=|SeeAlso=}}<br />
<br />
==Bemutatás==<br />
A kijelölt hálók normálisainak kiegyenlítése.<br />
<br />
==Használat==<br />
# Jelöljön ki hálókat a fanézetben.<br />
# Válassza a {{KEY| Hálók}} → {{KEY|[[Image:Mesh_HarmonizeNormals.png|32px]] Normálisok kiegyenlítése}} menüpontot a felső menüből.<br />
<br />
==Korlátozások==<br />
<br /><br />
<br />
==Jegyzetek==<br />
<br /></div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_HarmonizeNormals/5/hu&diff=399979Translations:Mesh HarmonizeNormals/5/hu2019-01-13T23:00:05Z<p>Urbalazs: Created page with "==Jegyzetek== <br />"</p>
<hr />
<div>==Jegyzetek==<br />
<br /></div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_HarmonizeNormals/hu&diff=399978Mesh HarmonizeNormals/hu2019-01-13T22:59:57Z<p>Urbalazs: Created page with "==Korlátozások== <br />"</p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Mesh HarmonizeNormals|MenuLocation=Hálók → Normálisok kiegyenlítése|Workbenches=[[Mesh Workbench/hu|Háló]]|Shortcut=|SeeAlso=}}<br />
<br />
==Bemutatás==<br />
A kijelölt hálók normálisainak kiegyenlítése.<br />
<br />
==Használat==<br />
# Jelöljön ki hálókat a fanézetben.<br />
# Válassza a {{KEY| Hálók}} → {{KEY|[[Image:Mesh_HarmonizeNormals.png|32px]] Normálisok kiegyenlítése}} menüpontot a felső menüből.<br />
<br />
==Korlátozások==<br />
<br /><br />
<br />
==Notes==<br />
<br /></div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_HarmonizeNormals/4/hu&diff=399977Translations:Mesh HarmonizeNormals/4/hu2019-01-13T22:59:57Z<p>Urbalazs: Created page with "==Korlátozások== <br />"</p>
<hr />
<div>==Korlátozások==<br />
<br /></div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_HarmonizeNormals/hu&diff=399976Mesh HarmonizeNormals/hu2019-01-13T22:59:44Z<p>Urbalazs: Created page with "==Használat== # Jelöljön ki hálókat a fanézetben. # Válassza a {{KEY| Hálók}} → {{KEY|32px Normálisok kiegyenlítése}} menü..."</p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Mesh HarmonizeNormals|MenuLocation=Hálók → Normálisok kiegyenlítése|Workbenches=[[Mesh Workbench/hu|Háló]]|Shortcut=|SeeAlso=}}<br />
<br />
==Bemutatás==<br />
A kijelölt hálók normálisainak kiegyenlítése.<br />
<br />
==Használat==<br />
# Jelöljön ki hálókat a fanézetben.<br />
# Válassza a {{KEY| Hálók}} → {{KEY|[[Image:Mesh_HarmonizeNormals.png|32px]] Normálisok kiegyenlítése}} menüpontot a felső menüből.<br />
<br />
==Limitations==<br />
<br /><br />
<br />
==Notes==<br />
<br /></div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_HarmonizeNormals/3/hu&diff=399975Translations:Mesh HarmonizeNormals/3/hu2019-01-13T22:59:44Z<p>Urbalazs: Created page with "==Használat== # Jelöljön ki hálókat a fanézetben. # Válassza a {{KEY| Hálók}} → {{KEY|32px Normálisok kiegyenlítése}} menü..."</p>
<hr />
<div>==Használat==<br />
# Jelöljön ki hálókat a fanézetben.<br />
# Válassza a {{KEY| Hálók}} → {{KEY|[[Image:Mesh_HarmonizeNormals.png|32px]] Normálisok kiegyenlítése}} menüpontot a felső menüből.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_HarmonizeNormals/hu&diff=399974Mesh HarmonizeNormals/hu2019-01-13T22:58:36Z<p>Urbalazs: Created page with "==Bemutatás== A kijelölt hálók normálisainak kiegyenlítése."</p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Mesh HarmonizeNormals|MenuLocation=Hálók → Normálisok kiegyenlítése|Workbenches=[[Mesh Workbench/hu|Háló]]|Shortcut=|SeeAlso=}}<br />
<br />
==Bemutatás==<br />
A kijelölt hálók normálisainak kiegyenlítése.<br />
<br />
==Use==<br />
#Select mesh(es) in tree-view<br />
#Choose {{KEY| Meshes}} → {{KEY|[[Image:Mesh_HarmonizeNormals.png|32px]] Harmonize normals}} from the top menu.<br />
<br />
==Limitations==<br />
<br /><br />
<br />
==Notes==<br />
<br /></div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_HarmonizeNormals/2/hu&diff=399973Translations:Mesh HarmonizeNormals/2/hu2019-01-13T22:58:36Z<p>Urbalazs: Created page with "==Bemutatás== A kijelölt hálók normálisainak kiegyenlítése."</p>
<hr />
<div>==Bemutatás==<br />
A kijelölt hálók normálisainak kiegyenlítése.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_HarmonizeNormals/hu&diff=399972Mesh HarmonizeNormals/hu2019-01-13T22:57:42Z<p>Urbalazs: Created page with "{{GuiCommand|Name=Mesh HarmonizeNormals|MenuLocation=Hálók → Normálisok kiegyenlítése|Workbenches=Háló|Shortcut=|SeeAlso=}}"</p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Mesh HarmonizeNormals|MenuLocation=Hálók → Normálisok kiegyenlítése|Workbenches=[[Mesh Workbench/hu|Háló]]|Shortcut=|SeeAlso=}}<br />
<br />
==Introduction==<br />
Harmonize the normals of the selected mesh(es).<br />
<br />
==Use==<br />
#Select mesh(es) in tree-view<br />
#Choose {{KEY| Meshes}} → {{KEY|[[Image:Mesh_HarmonizeNormals.png|32px]] Harmonize normals}} from the top menu.<br />
<br />
==Limitations==<br />
<br /><br />
<br />
==Notes==<br />
<br /></div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_HarmonizeNormals/1/hu&diff=399971Translations:Mesh HarmonizeNormals/1/hu2019-01-13T22:57:41Z<p>Urbalazs: Created page with "{{GuiCommand|Name=Mesh HarmonizeNormals|MenuLocation=Hálók → Normálisok kiegyenlítése|Workbenches=Háló|Shortcut=|SeeAlso=}}"</p>
<hr />
<div>{{GuiCommand|Name=Mesh HarmonizeNormals|MenuLocation=Hálók → Normálisok kiegyenlítése|Workbenches=[[Mesh Workbench/hu|Háló]]|Shortcut=|SeeAlso=}}</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_HarmonizeNormals/hu&diff=399970Mesh HarmonizeNormals/hu2019-01-13T22:57:11Z<p>Urbalazs: Created page with "Hálók → Normálisok kiegyenlítése"</p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Mesh HarmonizeNormals|MenuLocation=Meshes → Harmonize normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}}<br />
<br />
==Introduction==<br />
Harmonize the normals of the selected mesh(es).<br />
<br />
==Use==<br />
#Select mesh(es) in tree-view<br />
#Choose {{KEY| Meshes}} → {{KEY|[[Image:Mesh_HarmonizeNormals.png|32px]] Harmonize normals}} from the top menu.<br />
<br />
==Limitations==<br />
<br /><br />
<br />
==Notes==<br />
<br /></div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_HarmonizeNormals/Page_display_title/hu&diff=399969Translations:Mesh HarmonizeNormals/Page display title/hu2019-01-13T22:57:11Z<p>Urbalazs: Created page with "Hálók → Normálisok kiegyenlítése"</p>
<hr />
<div>Hálók → Normálisok kiegyenlítése</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_API/4/hu&diff=399968Translations:Mesh API/4/hu2019-01-13T22:51:30Z<p>Urbalazs: Created page with "Category:API"</p>
<hr />
<div>[[Category:API]]</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_API/hu&diff=399967Mesh API/hu2019-01-13T22:51:12Z<p>Urbalazs: Created page with "Háló API"</p>
<hr />
<div><languages/><br />
The Mesh objects can be manipulated by adding new facets, deleting facets, importing from an STL file, transforming the mesh and much more. For a complete overview of what can be done see also the [[Mesh Module]] documentation. A mesh object cannot be added to an existing document directly. Therefore the document must create an object with a property class that supports meshes. Example:<br />
<br />
{{Code|code=<br />
m = Mesh.Mesh()<br />
... # Manipulate the mesh<br />
d = FreeCAD.activeDocument() # Get a reference to the actie document<br />
f = d.addObject("Mesh::Feature", "Mesh") # Create a mesh feature<br />
f.Mesh = m # Assign the mesh object to the internal property<br />
d.recompute()<br />
}}<br />
<br />
<br />
{{APIFunction|addFacet|Facet|Adds a facet to the mesh| }}<br />
{{APIFunction|addFacets|list|Adds a list of facets to the mesh| }}<br />
{{APIFunction|addMesh|Mesh|Combines this mesh with another mesh.| }}<br />
{{APIFunction|clear| |Clears the mesh| }}<br />
{{APIFunction|coarsen| |Coarsens the mesh| }}<br />
{{APIFunction|collapseEdge|Edge|Removes an edge and both facets that share this edge| }}<br />
{{APIFunction|collapseFacet|Facet|Removes a facet| }}<br />
{{APIFunction|collapseFacets|list|Removes a list of facets| }}<br />
{{APIFunction|copy| |Creates a copy of this mesh|a Mesh object}}<br />
{{APIFunction|countComponents| |Get the number of topological independent areas|an integer}}<br />
{{APIFunction|countNonUniformOrientedFacets| |Get the number of wrong oriented facets|an integer}}<br />
{{APIFunction|countSegments| |Get the number of segments which may also be 0|an integer}}<br />
{{APIFunction|crossSections| |Get cross-sections of the mesh through several planes| }}<br />
{{APIFunction|difference|Mesh|Difference of this and the given mesh object.| }}<br />
{{APIFunction|fillupHoles| |Fillup holes| }}<br />
{{APIFunction|fixDeformations| |Repair deformed facets| }}<br />
{{APIFunction|fixDegenerations| |Remove degenerated facets| }}<br />
{{APIFunction|fixIndices| |Repair any invalid indices| }}<br />
{{APIFunction|fixSelfIntersections| |Repair self-intersections| }}<br />
{{APIFunction|flipNormals| |Flip the mesh normals| }}<br />
{{APIFunction|foraminate| |Get a list of facet indices and intersection points| }}<br />
{{APIFunction|getPlanes| |Get all planes of the mesh as segment. In the worst case each triangle can be regarded as single plane if none of its neighbors is coplanar.| }}<br />
{{APIFunction|getSegment|integer|Get a list of facet indices that describes a segment| }}<br />
{{APIFunction|getSeparateComponents| |Returns a list containing the different components (separated areas) of the mesh as separate meshes|a list}}<br />
{{APIFunction|harmonizeNormals| |Adjust wrong oriented facets| }}<br />
{{APIFunction|hasNonManifolds| |Check if the mesh has non-manifolds|a boolean}}<br />
{{APIFunction|hasNonUniformOrientedFacets| |Checks if the mesh has facets with inconsistent orientation| }}<br />
{{APIFunction|hasSelfIntersections| |Check if the mesh intersects itself| }}<br />
{{APIFunction|inner| |Get the part inside of the intersection| }}<br />
{{APIFunction|insertVertex|Vertex|Inserts a vertex into a facet| }}<br />
{{APIFunction|intersect|Mesh|Intersection of this and the given mesh object.| }}<br />
{{APIFunction|isSolid| |Check if the mesh is a solid| }}<br />
{{APIFunction|meshFromSegment| |Create a mesh from segment| }}<br />
{{APIFunction|nearestFacetOnRay|tuple, tuple|Get the index and intersection point of the nearest facet to a ray. The first parameter is a tuple of three floats the base point of the ray, the second parameter is ut uple of three floats for the direction. The result is a dictionary with an index and the intersection point or an empty dictionary if there is no intersection.|a dictionary}}<br />
{{APIFunction|offset|float|Move the point along their normals| }}<br />
{{APIFunction|offsetSpecial|float|Move the point along their normals| }}<br />
{{APIFunction|optimizeEdges| |Optimize the edges to get nicer facets| }}<br />
{{APIFunction|optimizeTopology| |Optimize the edges to get nicer facets| }}<br />
{{APIFunction|outer| |Get the part outside the intersection| }}<br />
{{APIFunction|printInfo| |Get detailed information about the mesh| }}<br />
{{APIFunction|read| |Read in a mesh object from file.| }}<br />
{{APIFunction|refine| |Refine the mesh| }}<br />
{{APIFunction|removeComponents|integer|Remove components with less or equal to number of given facets| }}<br />
{{APIFunction|removeDuplicatedFacets| |Remove duplicated facets| }}<br />
{{APIFunction|removeDuplicatedPoints| |Remove duplicated points| }}<br />
{{APIFunction|removeFacets|list|Remove a list of facet indices from the mesh| }}<br />
{{APIFunction|removeFoldsOnSurface| |Remove folds on surfaces| }}<br />
{{APIFunction|removeNonManifolds| |Remove non-manifolds| }}<br />
{{APIFunction|rotate| |Apply a rotation to the mesh| }}<br />
{{APIFunction|setPoint|int, Vector|Sets the point at index.| }}<br />
{{APIFunction|smooth| |Smooth the mesh| }}<br />
{{APIFunction|snapVertex| |Insert a new facet at the border| }}<br />
{{APIFunction|splitEdge| |Split edge| }}<br />
{{APIFunction|splitEdges| |Split all edges| }}<br />
{{APIFunction|splitFacet| |Split facet| }}<br />
{{APIFunction|swapEdge| |Swap the common edge with the neighbor| }}<br />
{{APIFunction|transform| |Apply a transformation to the mesh| }}<br />
{{APIFunction|transformToEigen| |Transform the mesh to its eigenbase| }}<br />
{{APIFunction|translate|Vector|Apply a translation to the mesh| }}<br />
{{APIFunction|unite|Mesh|Union of this and the given mesh object.| }}<br />
{{APIFunction|write|string|Write the mesh object into file.| }}<br />
{{APIFunction|writeInventor| |Write the mesh in OpenInventor format to a string.|a string}}<br />
{{APIProperty|Area|the area of the mesh object.}}<br />
{{APIProperty|CountFacets|the number of facets of the mesh object.}}<br />
{{APIProperty|CountPoints|the number of vertices of the mesh object.}}<br />
{{APIProperty|Facets|A collection of facets; With this attribute it is possible to get access to the facets of the mesh: for f in mesh.Facets: print f. Facet.Points is a list of coordinate-tupels for the vertices. Facet.PointIndices is a list of indice for the vertices of the facet. WARNING! store Facets in a local variable as it is generated on the fly, each time it is accessed.}}<br />
{{APIProperty|Points|A collection of the mesh points; With this attribute it is possible to get access to the points of the mesh: for p in mesh.Points: print p.x, p.y, p.z,p.Index.WARNING! store Points in a local variable as it is generated on the fly, each time it is accessed.}}<br />
{{APIProperty|Topology|the points and face indices as tuple. Topology[0] is a list of all vertices. Each being a tuple of 3 coordinates. Topology[1] is a list of all polygons. Each being a list of vertex indice into Topology[0] WARNING! store Topology in a local variable as it is generated on the fly, each time it is accessed.}}<br />
{{APIProperty|Volume|the volume of the mesh object.}}<br />
{{APIProperty|BoundBox|the BoundBox of the object}}<br />
{{APIProperty|Matrix|the current transformation of the object as matrix}}<br />
{{APIProperty|Placement|the current transformation of the object as placement}}<br />
<br />
<br />
[[Category:API]]</div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_API/Page_display_title/hu&diff=399966Translations:Mesh API/Page display title/hu2019-01-13T22:51:12Z<p>Urbalazs: Created page with "Háló API"</p>
<hr />
<div>Háló API</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_Export/hu&diff=399952Mesh Export/hu2019-01-13T22:47:02Z<p>Urbalazs: Created page with "{{GuiCommand|Name=Mesh ExportMesh|MenuLocation=Hálók → Háló exportálása|Workbenches=Háló|SeeAlso=Std Export}}"</p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Mesh ExportMesh|MenuLocation=Hálók → Háló exportálása|Workbenches=[[Mesh Workbench|Háló]]|SeeAlso=[[Std_Export|Std Export]]}}<br />
<br />
==Bemutatás== <br />
<br />
Ez az eszköz lehetővé teszi egy háló objektum [https://en.wikipedia.org/wiki/STL_(file_format) *.STL], [https://en.wikipedia.org/wiki/STL_(file_format)#ASCII_STL *.AST], *.BMS, [https://en.wikipedia.org/wiki/Wavefront_.obj_file *.OBJ], [http://en.wikipedia.org/wiki/OFF *.OFF], [http://web.mit.edu/ivlib/www/iv/files.html *.iv], [https://en.wikipedia.org/wiki/PLY_(file_format) *.PLY] fájlként történő exportálását a jelenlegi dokumentumból.<br />
<br />
==Használat==<br />
<br />
# Válassza ki az exportálandó háló objektumot.<br />
# Kattintson a [[Image:Mesh_ExportMesh.png|32px]] ikonra vagy válassza a {{KEY|Háló}} → {{KEY|[[Image:Mesh ExportMesh.png|24px]] Háló exportálása…}} menüpontot a felső menüből.<br />
<br />
==Hivatkozások==<br />
<br />
<br /></div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_Export/2/hu&diff=399951Translations:Mesh Export/2/hu2019-01-13T22:47:02Z<p>Urbalazs: Created page with "{{GuiCommand|Name=Mesh ExportMesh|MenuLocation=Hálók → Háló exportálása|Workbenches=Háló|SeeAlso=Std Export}}"</p>
<hr />
<div>{{GuiCommand|Name=Mesh ExportMesh|MenuLocation=Hálók → Háló exportálása|Workbenches=[[Mesh Workbench|Háló]]|SeeAlso=[[Std_Export|Std Export]]}}</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_Export&diff=399950Mesh Export2019-01-13T22:46:11Z<p>Urbalazs: Fixed menu name.</p>
<hr />
<div><languages/><br />
<translate><br />
<!--T:2--><br />
{{GuiCommand|Name=Mesh ExportMesh|MenuLocation=Meshes → Export Mesh|Workbenches=[[Mesh Workbench|Mesh]]|SeeAlso=[[Std_Export|Std Export]]}}<br />
<br />
==Introduction== <!--T:3--> <br />
<br />
<!--T:4--><br />
This tool allows you to export a mesh object as file [https://en.wikipedia.org/wiki/STL_(file_format) *.STL], [https://en.wikipedia.org/wiki/STL_(file_format)#ASCII_STL *.AST], *.BMS, [https://en.wikipedia.org/wiki/Wavefront_.obj_file *.OBJ], [http://en.wikipedia.org/wiki/OFF *.OFF], [http://web.mit.edu/ivlib/www/iv/files.html *.iv], [https://en.wikipedia.org/wiki/PLY_(file_format) *.PLY] from the current document.<br />
<br />
==Use== <!--T:5--><br />
<br />
<!--T:6--><br />
# Select mesh object to be exported<br />
# Click on [[Image:Mesh_ExportMesh.png|32px]] or choose {{KEY|Meshes}} → {{KEY|[[Image:Mesh ExportMesh.png|24px]] Export Mesh...}} from the top menu.<br />
<br />
==Links== <!--T:7--><br />
<br />
<!--T:8--><br />
<br /><br />
<br />
<br />
</translate></div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_Import/hu&diff=399839Mesh Import/hu2019-01-13T17:30:52Z<p>Urbalazs: </p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Mesh ImportMesh|MenuLocation=Hálók → Háló importálása|Workbenches=[[Mesh Workbench|Háló]]|SeeAlso=[[Std_Import|Std Import]]}}<br />
<br />
==Bemutatás== <br />
<br />
Ez az eszköz lehetővé teszi egy [https://en.wikipedia.org/wiki/STL_(file_format) *.STL], [https://en.wikipedia.org/wiki/STL_(file_format)#ASCII_STL *.AST], *.BMS, [https://en.wikipedia.org/wiki/Wavefront_.obj_file *.OBJ], [http://en.wikipedia.org/wiki/OFF *.OFF], [http://web.mit.edu/ivlib/www/iv/files.html *.iv], [https://en.wikipedia.org/wiki/PLY_(file_format) *.PLY] fájl hozzáadását a jelenlegi dokumentumhoz.<br />
<br />
==Használat==<br />
<br />
# Kattintson a [[Image:Mesh_ImportMesh.png|32px]] ikonra vagy válassza a {{KEY|Hálók}} → {{KEY|[[Image:Mesh ImportMesh.png|24px]] Háló importálása…}} menüpontot a felső menüből.<br />
# Válassza ki az importálandó fájlt.<br />
<br />
==Hivatkozások==<br />
<br />
<br /></div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_Import/6/hu&diff=399838Translations:Mesh Import/6/hu2019-01-13T17:30:52Z<p>Urbalazs: </p>
<hr />
<div># Kattintson a [[Image:Mesh_ImportMesh.png|32px]] ikonra vagy válassza a {{KEY|Hálók}} → {{KEY|[[Image:Mesh ImportMesh.png|24px]] Háló importálása…}} menüpontot a felső menüből.<br />
# Válassza ki az importálandó fájlt.</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_Import/hu&diff=399837Mesh Import/hu2019-01-13T17:29:46Z<p>Urbalazs: </p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Mesh ImportMesh|MenuLocation=Hálók → Háló importálása|Workbenches=[[Mesh Workbench|Háló]]|SeeAlso=[[Std_Import|Std Import]]}}<br />
<br />
==Bemutatás== <br />
<br />
Ez az eszköz lehetővé teszi egy [https://en.wikipedia.org/wiki/STL_(file_format) *.STL], [https://en.wikipedia.org/wiki/STL_(file_format)#ASCII_STL *.AST], *.BMS, [https://en.wikipedia.org/wiki/Wavefront_.obj_file *.OBJ], [http://en.wikipedia.org/wiki/OFF *.OFF], [http://web.mit.edu/ivlib/www/iv/files.html *.iv], [https://en.wikipedia.org/wiki/PLY_(file_format) *.PLY] fájl hozzáadását a jelenlegi dokumentumhoz.<br />
<br />
==Használat==<br />
<br />
# Kattintson a [[Image:Mesh_ImportMesh.png|32px]] ikonra vagy válassza a {{KEY|Háló}} → {{KEY|[[Image:Mesh ImportMesh.png|24px]] Háló importálása…}} menüpontot a felső menüből.<br />
# Válassza ki az importálandó fájlt.<br />
<br />
==Hivatkozások==<br />
<br />
<br /></div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_Import/2/hu&diff=399836Translations:Mesh Import/2/hu2019-01-13T17:29:46Z<p>Urbalazs: </p>
<hr />
<div>{{GuiCommand|Name=Mesh ImportMesh|MenuLocation=Hálók → Háló importálása|Workbenches=[[Mesh Workbench|Háló]]|SeeAlso=[[Std_Import|Std Import]]}}</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_Import/hu&diff=399818Mesh Import/hu2019-01-13T17:28:46Z<p>Urbalazs: Created page with "{{GuiCommand|Name=Hálók → Háló importálása|MenuLocation=Hálók → Háló importálása|Workbenches=Háló|SeeAlso=Std Import}}"</p>
<hr />
<div><languages/><br />
{{GuiCommand|Name=Hálók → Háló importálása|MenuLocation=Hálók → Háló importálása|Workbenches=[[Mesh Workbench|Háló]]|SeeAlso=[[Std_Import|Std Import]]}}<br />
<br />
==Bemutatás== <br />
<br />
Ez az eszköz lehetővé teszi egy [https://en.wikipedia.org/wiki/STL_(file_format) *.STL], [https://en.wikipedia.org/wiki/STL_(file_format)#ASCII_STL *.AST], *.BMS, [https://en.wikipedia.org/wiki/Wavefront_.obj_file *.OBJ], [http://en.wikipedia.org/wiki/OFF *.OFF], [http://web.mit.edu/ivlib/www/iv/files.html *.iv], [https://en.wikipedia.org/wiki/PLY_(file_format) *.PLY] fájl hozzáadását a jelenlegi dokumentumhoz.<br />
<br />
==Használat==<br />
<br />
# Kattintson a [[Image:Mesh_ImportMesh.png|32px]] ikonra vagy válassza a {{KEY|Háló}} → {{KEY|[[Image:Mesh ImportMesh.png|24px]] Háló importálása…}} menüpontot a felső menüből.<br />
# Válassza ki az importálandó fájlt.<br />
<br />
==Hivatkozások==<br />
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<br /></div>Urbalazshttps://wiki.freecad.org/index.php?title=Translations:Mesh_Import/2/hu&diff=399817Translations:Mesh Import/2/hu2019-01-13T17:28:45Z<p>Urbalazs: Created page with "{{GuiCommand|Name=Hálók → Háló importálása|MenuLocation=Hálók → Háló importálása|Workbenches=Háló|SeeAlso=Std Import}}"</p>
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<div>{{GuiCommand|Name=Hálók → Háló importálása|MenuLocation=Hálók → Háló importálása|Workbenches=[[Mesh Workbench|Háló]]|SeeAlso=[[Std_Import|Std Import]]}}</div>Urbalazshttps://wiki.freecad.org/index.php?title=Mesh_Import&diff=399814Mesh Import2019-01-13T17:27:14Z<p>Urbalazs: Fixed menu name.</p>
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<div><languages/><br />
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{{GuiCommand|Name=Mesh ImportMesh|MenuLocation=Meshes → Import Mesh|Workbenches=[[Mesh Workbench|Mesh]]|SeeAlso=[[Std_Import|Std Import]]}}<br />
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==Introduction== <!--T:3--> <br />
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This tool allows you to add a file [https://en.wikipedia.org/wiki/STL_(file_format) *.STL], [https://en.wikipedia.org/wiki/STL_(file_format)#ASCII_STL *.AST], *.BMS, [https://en.wikipedia.org/wiki/Wavefront_.obj_file *.OBJ], [http://en.wikipedia.org/wiki/OFF *.OFF], [http://web.mit.edu/ivlib/www/iv/files.html *.iv], [https://en.wikipedia.org/wiki/PLY_(file_format) *.PLY] to the current document.<br />
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==Use== <!--T:5--><br />
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# Click on [[Image:Mesh_ImportMesh.png|32px]] or choose {{KEY|Meshes}} → {{KEY|[[Image:Mesh ImportMesh.png|24px]] Import Mesh...}} from the top menu.<br />
# Select the file to be imported<br />
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==Links== <!--T:7--><br />
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</translate></div>Urbalazs