Translations:Preferences Editor/244/en

From FreeCAD Documentation
Name Description
Show coordinate system in the corner If checked, the main coordinate system will be shown in the lower right corner of the 3D view.

The Relative size (introduced in version 0.20) defines the size of the representation as a percentage of the view size (the minimum of its height and width).

Show axis cross by default If checked, the axis cross will be shown by default in the 3D view.
Show counter of frames per second If checked, the time needed for the last operation and the resulting frame rate will be shown in the lower left corner of the 3D view.
Use software OpenGL If checked, OpenGL will use the CPU instead of the GPU. This option is useful for troubleshooting graphics card and driver problems. Changing this option requires a restart of the application.
Use OpenGL VBO (Vertex Buffer Object) If checked, Vertex Buffer Objects (VBO) will be used. A VBO is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the graphics card. VBOs offer substantial performance gains because the data resides in the graphics memory rather than the system memory and so it can be rendered directly by the GPU. For more background info see Understanding OpenGL Objects.
Render Cache "Render Cache" or "Render Acceleration" is explained in more detail in FreeCAD assembly3 render-caching. The options are:
  • Auto: Let Coin3D decide where to cache (default).
  • Distributed: Manually turn on cache for all view provider root nodes.
  • Centralized: Manually turn off cache in all nodes of all view providers, and only cache at the scene graph root node. This offers the fastest rendering speed, but slower response to any scene changes.
Anti-Aliasing Specifies if and what type of multisample anti-aliasing is used
Transparent objects Specifies the render type of transparent objects. The options are:
  • One pass: Rendering is done in one pass (default). This can lead to triangular artifacts. If these occur the type Backface pass can be used to avoid them.
  • Backface pass: Rendering is done in two passes. Back-facing polygons are rendered in the first pass and front-facing polygons in the second pass.
Marker size Specifies the size of vertices (points) in the Sketcher Workbench. The clickable area of points can be additionally enlarged by increasing the Pick radius.
Pick radius (px) Sets the area for picking elements in the 3D view. Larger value makes it easier to pick things, but can make some small features impossible to select.
Eye to eye distance for stereo modes Specifies the eye-to-eye distance used for stereo projections. The specified value is a factor that will be multiplied with the bounding box size of the 3D object that is currently displayed.
Backlight color If checked, backlight is enabled with the defined color. Backlight is used for rendering the back sides of faces. Usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly. It is only used for objects whose Lighting property (on the View tab) is set to One side. If disabled, the back side of the faces of those objects will be black.

The related Intensity setting specifies the intensity of the backlight.

Camera type Specifies the camera projection type. The options are: