Translations:Preferences Editor/244/en
Name | Description |
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Show coordinate system in the corner | If checked, the main coordinate system will be shown in the lower right corner of the 3D view.
The Relative size (introduced in version 0.20) defines the size of the representation as a percentage of the view size (the minimum of its height and width). |
Show axis cross by default | If checked, the axis cross will be shown by default in the 3D view. |
Show counter of frames per second | If checked, the time needed for the last operation and the resulting frame rate will be shown in the lower left corner of the 3D view. |
Use software OpenGL | If checked, OpenGL will use the CPU instead of the GPU. This option is useful for troubleshooting graphics card and driver problems. Changing this option requires a restart of the application. |
Use OpenGL VBO (Vertex Buffer Object) | If checked, Vertex Buffer Objects (VBO) will be used. A VBO is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the graphics card. VBOs offer substantial performance gains because the data resides in the graphics memory rather than the system memory and so it can be rendered directly by the GPU. For more background info see Understanding OpenGL Objects. |
Render Cache | "Render Cache" or "Render Acceleration" is explained in more detail in FreeCAD assembly3 render-caching. The options are:
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Anti-Aliasing | Specifies if and what type of multisample anti-aliasing is used |
Transparent objects | Specifies the render type of transparent objects. The options are:
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Marker size | Specifies the size of vertices (points) in the Sketcher Workbench. The clickable area of points can be additionally enlarged by increasing the Pick radius. |
Pick radius (px) | Sets the area for picking elements in the 3D view. Larger value makes it easier to pick things, but can make some small features impossible to select. |
Eye to eye distance for stereo modes | Specifies the eye-to-eye distance used for stereo projections. The specified value is a factor that will be multiplied with the bounding box size of the 3D object that is currently displayed. |
Backlight color | If checked, backlight is enabled with the defined color. Backlight is used for rendering the back sides of faces. Usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly. It is only used for objects whose Lighting property (on the View tab) is set to One side. If disabled, the back side of the faces of those objects will be black.
The related Intensity setting specifies the intensity of the backlight. |
Camera type | Specifies the camera projection type. The options are:
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