Translations:Mesh API/3/it

From FreeCAD Documentation
addFacet(Facet)

Description: Aggiunge una sfaccettatura alla maglia

Returns:

addFacets(list)

Description: Aggiunge un elenco di sfaccettature alla maglia

Returns:

addMesh(Mesh)

Description: Combina questa mesh con un'altra mesh.

Returns:

clear( )

Description: Cancella la mesh

Returns:

coarsen( )

Description: Rende grossolana la mesh

Returns:

collapseEdge(Edge)

Description: Rimuove un bordo e entrambe le sfaccettature che condividono questo bordo

Returns:

collapseFacet(Facet)

Description: Rimuove una sfaccettatura

Returns:

collapseFacets(list)

Description: Rimuove una seriea di sfaccettature

Returns:

copy( )

Description: Crea una copia di questa maglia

Returns: un oggetto Mesh

countComponents( )

Description: Ottiene il numero di aree topologiche indipendenti

Returns: un intero

countNonUniformOrientedFacets( )

Description: Ottiene il numero di sfaccettature orientate male

Returns: un intero

countSegments( )

Description: Ottiene il numero di segmenti che possono essere anche 0

Returns: un numero intero

crossSections( )

Description: Ottiene sezioni trasversali della rete attraverso diversi piani

Returns:

difference(Mesh)

Description: Differenze tra questo oggetto e l'oggetto mesh dato.

Returns:

fillupHoles( )

Description: Riempie i fori

Returns:

fixDeformations( )

Description: Ripara le faccette deformate

Returns:

fixDegenerations( )

Description: Rimuove le sfaccettature degenerate

Returns:

fixIndices( )

Description: Ripara eventuali indici non validi

Returns:

fixSelfIntersections( )

Description: Ripara le autointersezioni

Returns:

flipNormals( )

Description: Inverte le normali delle mesh

Returns:

foraminate( )

Description: Ottiene un elenco di indici delle faccette e dei punti di intersezione

Returns:

getPlanes( )

Description: Ottiene tutti i piani della rete come segmento. Nel caso peggiore ogni triangolo può essere considerato come unico piano se nessuno dei suoi vicini è complanare.

Returns:

getSegment(integer)

Description: Ottiene un elenco di indici delle faccette che descrivono un segmento

Returns:

getSeparateComponents( )

Description: Restituisce una lista contenente le diverse componenti (aree separate) della rete come mesh separate

Returns: una lista

harmonizeNormals( )

Description: Regola le sfaccettature orientate male

Returns:

hasNonManifolds( )

Description: Controlla se la mesh contiene non-manifolds

Returns: un booleano

hasNonUniformOrientedFacets( )

Description: Verifica se la rete ha dellle sfaccettature con orientamento incoerente

Returns:

hasSelfIntersections( )

Description: Controlla se la mesh si interseca

Returns:

inner( )

Description: Ottiene la parte interna all'intersezione

Returns:

insertVertex(Vertex)

Description: Inserisce un vertice in una sfaccettatura

Returns:

intersect(Mesh)

Description: Intersezione tra questo oggetto e l'oggetto mesh dato.

Returns:

isSolid( )

Description: Controlla se la mesh è un solido

Returns:

meshFromSegment( )

Description: Creare una mesh da un segmento

Returns:

nearestFacetOnRay(tuple, tuple)

Description: Get the index and intersection point of the nearest facet to a ray. The first parameter is a tuple of three floats the base point of the ray, the second parameter is ut uple of three floats for the direction. The result is a dictionary with an index and the intersection point or an empty dictionary if there is no intersection.

Returns: a dictionary

offset(float)

Description: Sposta il punto lungo le sue normali

Returns:

offsetSpecial(float)

Description: Sposta il punto lungo le sue normali

Returns:

optimizeEdges( )

Description: Ottimizza i bordi per ottenere delle faccette migliori

Returns:

optimizeTopology( )

Description: Ottimizza i bordi per ottenere delle faccette migliori

Returns:

outer( )

Description: Ottiene la parte al di fuori l'intersezione

Returns:

printInfo( )

Description: Ottiene informazioni dettagliate sulla mesh

Returns:

read( )

Description: Read in a mesh object from file.

Returns:

refine( )

Description: Refine the mesh

Returns:

removeComponents(integer)

Description: Remove components with less or equal to number of given facets

Returns:

removeDuplicatedFacets( )

Description: Remove duplicated facets

Returns:

removeDuplicatedPoints( )

Description: Remove duplicated points

Returns:

removeFacets(list)

Description: Remove a list of facet indices from the mesh

Returns:

removeFoldsOnSurface( )

Description: Remove folds on surfaces

Returns:

removeNonManifolds( )

Description: Remove non-manifolds

Returns:

rotate( )

Description: Apply a rotation to the mesh

Returns:

setPoint(int, Vector)

Description: Sets the point at index.

Returns:

smooth( )

Description: Smooth the mesh

Returns:

snapVertex( )

Description: Insert a new facet at the border

Returns:

splitEdge( )

Description: Split edge

Returns:

splitEdges( )

Description: Split all edges

Returns:

splitFacet( )

Description: Split facet

Returns:

swapEdge( )

Description: Swap the common edge with the neighbor

Returns:

transform( )

Description: Apply a transformation to the mesh

Returns:

transformToEigen( )

Description: Transform the mesh to its eigenbase

Returns:

translate(Vector)

Description: Apply a translation to the mesh

Returns:

unite(Mesh)

Description: Union of this and the given mesh object.

Returns:

write(string)

Description: Write the mesh object into file.

Returns:

writeInventor( )

Description: Write the mesh in OpenInventor format to a string.

Returns: a string

Area

Returns: the area of the mesh object.

CountEdges

Returns: the number of vertices of the mesh object.

CountFacets

Returns: the number of facets of the mesh object.

CountPoints

Returns: the number of points of the mesh object.

Facets

Returns: A collection of facets; With this attribute it is possible to get access to the facets of the mesh: for p in mesh.Facets: print f. Facet.Points is a list of coordinate-tupels for the vertices. Facet.PointIndices is a list of indice for the vertices of the facet. WARNING! store Facets in a local variable as it is generated on the fly, each time it is accessed.

Points

Returns: A collection of the mesh points; With this attribute it is possible to get access to the points of the mesh: for p in mesh.Points: print p.x, p.y, p.z, p.Index.WARNING! store Points in a local variable as it is generated on the fly, each time it is accessed.

Topology

Returns: the points and face indices as tuple. Topology[0] is a list of all vertices. Each being a tuple of 3 coordinates. Topology[1] is a list of all polygons. Each being a list of vertex indice into Topology[0] WARNING! store Topology in a local variable as it is generated on the fly, each time it is accessed.

Volume

Returns: the volume of the mesh object.

BoundBox

Returns: the BoundBox of the object

Matrix

Returns: the current transformation of the object as matrix

Placement

Returns: the current transformation of the object as placement