Std TextureMapping

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Std TextureMapping

Menu location
View → Texture Mapping...
Workbenches
All
Default shortcut
None
Introduced in version
-
See also
None


Description

The Std TextureMapping command temporarily maps a texture onto all objects in a 3D view.

Std TextureMapping example.png

Two objects mapped with a 120 by 120 pixel image of a checker pattern


Usage

  1. Select the View → Texture Mapping... option from the menu.
  2. In the Texture task panel optionally check the CheckBoxTrue.svg Environment checkbox.
  3. Press the ... button.
  4. Select an image file in the dialog box.
  5. Press the Close button to close the task panel and finish the command.