Part Cylinder
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Part
Menu location |
---|
Part → Primitives → Cylinder |
Workbenches |
Part |
Default shortcut |
None |
Introduced in version |
- |
See also |
Part Primitives |
Contents |
Description
Creates a simple parametric cylinder, with position, angle, radius and height parameters.
Usage
- Switch to the
Part Workbench
- There are several ways to invoke the command:
Result: The default result is for a full cylinder is to be centered by one circular face coincident with the global origin (point 0,0,0), with a radius of 2mm and height of 10mm.
Options
The properties can later be edited in the data tab for the cylinder:
Cylinder
- Angle: The angle parameter permits the creation of a portion of cylinder (it is set to 360° by default)
- Height: The height is the distance in the z-axis
- Radius: The radius defines a plane in x-y.
- Primitives: Box, Cone, Cylinder, Sphere, Torus, CreatePrimitives, Shapebuilder
- Modifying objects: Boolean, Union, Common, Cut, Join features, Connect, Embed, Cutout
- Splitting tools: Boolean fragments, Slice a part, Slice, XOR, Part Defeaturing
- Compound: Make compound, Explode Compound, Compound Filter; Extrude, Fillet, Revolve, Section, Cross sections, Chamfer, Mirror, Ruled Surface, Sweep, Loft
- Offset tools: 3D Offset, 2D Offset, Thickness, Projection on surface