|Part Design → Create a sub-object shape binder|
|Introduced in version|
A PartDesign SubShapeBinder imports an element from another Body into the active Body. It can take the Shape of, or be "bound" to one or multiple objects or subelements (edges or faces) from another object.
It can also bind to objects that are nested inside Std Parts, and it will track the relative placement of these features. This is useful in the context of creating assemblies, as often the user needs to reference features that are already correctly placed in another subassembly.
Left: two solids created in two separate bodies. Right: two SubShapeBinders extracted from the first body, imported into the second body, and moved to a different position.
- Start with a feature, for example, an . already in place, containing a single
- Create a second feature, for example, an . This will be the active body. , containing a single
- Select the entire first body, the press .
- Modify the properties of this binder object, for example its placement.
- Use it with another operation, such as .
- Data (hidden)Support (
XLinkSubList): support for the geometry.
- DataFuse (
Bool): if it is it will fuse the solid linked shapes.
- DataMake Face (
Bool): if it is it will created a face for the linked wires.
- DataClaim Children (
PropertyBool): if it is it will claim the linked objects as children in the tree view.
- DataRelative (
Bool): if it is it will enable relative sub-object linking.
- DataBind Mode (
Enumeration): binding mode,
- DataPartial Load (
Bool): if it is it will enable partial loading of the objects.
- Data (hidden)Context (
XLink): container object of this binder object.
- Data (hidden)_Version (
Integer): version of this type of object.
- Data (hidden)Shape (
PartShape): Part TopoShape of this object.
- Data (hidden)Body (
Matrix): unity matrix of this object.
See Part Feature.
- New Sublink Link Feature, usage explanation with video.