PartDesign Examples

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Introduction

Sometimes you need a hint how powerful a tool is, without too much explanation.

This is a collection of examples that can be achieved with certain tools. For detailed explanations see the tool descriptions and search the web for tutorials.

Pad

PartDesign Pad is a tool to create Pad objects, which are prismatic objects such as extrusion objects, cylinders, cones, cubes, wedges...

Each object is based on an outline (yellow), that defines the cross-section shape (preferably made with the Sketcher Workbench).

The outline is dragged along a direction (extruded) to provide the object with a thickness or a length.
By default it is the normal direction of the plane containing the outline (sketch plane). Optionally the direction can be altered by editing parameters in the properties panel or by selecting a separate straight line (white).

Gallery

Prismatic Primitives

Cylinder Cylinder
  • Outline: circle.
Cube Cube
  • Outline: square.
  • Extrusion length: equals length of square edges.
Cuboid Cuboid
  • Outline: rectangle.
Regular Prism Regular Prism
  • Outline: hexagon.
Wedge Wedge
  • Outline: triangle.

Prismatic Profiles

L-profile L-profile
  • Outline: L shape.
C-profile C-profile
  • Outline: C shape.
Z-profile Z-profile
  • Outline: Z shape.
T-profile T-profile
  • Outline: T shape.
Double-T-profile Double-T-profile
  • Outline: H shape, with flange width < flange offset.
H-profile H-profile
  • Outline: H shape, with width = height.

Additive Pipe

PartDesign Additive pipe is a tool to create AdditivePipe objects such as sweep objects, extrusion objects, rotation objects, cylinders, cones, cubes, pyramids, spheres...

Each object is based on at least two lines (preferably made with the Sketcher Workbench):

  • One outline (yellow), to define the cross-section shape.
  • One path (white), to sweep along.

It is not hard to realize that some objects can be created with other tools too, but would you have guessed how versatile this tool is without these examples?

Gallery

Circular Sweep Objects

Sphere Sphere
  • Outline: a180° arc and a line connecting the end points.
  • Path: full circle.
Sphere Segment Sphere Segment 240°
  • Outline: a 180° arc and a line connecting the end points.
  • Path: a 240° arc.
This function can create segments of any angle except 180° exactly, because it has a problem with start and end plane being coplanar.
Hemisphere Hemisphere
  • Outline: a 90° arc and two perpendicular lines connecting the end points.
  • Path: a full circle.
Torus Torus
  • Outline: full circle.
  • Path: full circle.
Cone Cone
  • Outline: triangle with one edge lying on the centreline.
  • Path: full circle.
Cylinder Cylinder
  • Outline: rectangle with one edge lying on the centreline.
  • Path: full circle.
Pipe
Hollow Cylinder
Pipe (Hollow Cylinder)
  • Outline: rectangle.
  • Path: full circle.

Prismatic Objects

Straight Sweep Objects

Cylinder Cylinder
  • Outline: circle.
  • Path: straight line.
Cube Cube
  • Outline: square.
  • Path: straight line, same length as square edges.
Cuboid Cuboid
  • Outline: rectangle.
  • Path: straight line.
Wedge Wedge
  • Outline: triangle.
  • Path: straight line.
Regular Prism Regular Prism
  • Outline: regular hexagon.
  • Path: straight line.
Star-shaped Prism Star-shaped Prism
  • Outline: regular star-shape.
  • Path: straight line.
Double-T Beam Double-T Beam
  • Outline: beam section.
  • Path: straight line.

Conical Objects

Cone Cone
  • Outlines: Base: full circle, Top: point.
  • Path: straight line.
(Tip point is an end point of an auxiliary line)
Pyramid Pyramid
  • Outlines: Base: square, Top: point.
  • Path: straight line.
(Tip point is an end point of an auxiliary line)
Tilted Pyramid Tilted Pyramid
  • Outlines: Base: square, Top: point.
  • Path: straight line.
(Tip point is the end point of the path)

Curved Sweep Objects

Hose
(Pipe)
Hose
  • Outline: 2 concentric circles.
  • Path: curved line.
Square Pipe Square Pipe
  • Outline: 2 concentric squares.
  • Path: curved line.
Wire Wire
  • Outline: circle.
  • Path: curved line.
Horn Horn
  • Outlines: Base: circle, Top: (smaller) circle.
  • Path: curved line.
Legendary
Hex-Wrench
Hex-Wrench
  • Outline: hexagon.
  • Path: curved line.

Spiral and Helical Objects

Coil Spring Spring
Hairspring
Balance Spring
Balance Spring
Volute Spring,
Conical Spring
Volute Spring
  • Outline: rectangle.
  • Path: Part Helix with an angle.

Transition Objects

Square to Circle
via path
Curvy transition object
  • Outlines: Base: square, Top: circle.
  • Path: curved line.
Square to Circle
direct
Straight transition object
  • Outlines: Base: square, Top: circle.
  • Path: straight line.
Polygon to Star Polygon to Star
  • Outlines: Base: pentagon, Top: star shape.
  • Path: straight line.

Options

Corner Transition

A polyline can be used as a path, and the property Transition influences the shapes of the corners.

Transformed needs special attention as it can produce flat areas where the thickness is 0.

Parameter Iso View Top View
Transformed Transformed iso view
Inner and outer corners are edges.
Transformed top view
The basic shape does not follow the line orientation.
Right corner Right corner iso view
Inner and outer corners are edges.
Right corner top view
The basic shape follows the line orientation.
Round corner Round corner iso view
The corners lying outside the path are rounded.
Round corner top view
The basic shape follows the line orientation.

Orientation Mode

Parameter Iso View Top View
Standard Standard iso view
Location and orientation follow the path.
Standard top view
(If the object is twisted in an unexpected way, try Frenet)
Fixed Fixed iso view
Location follows the path and orientation stays the same as basic shape.
Fixed top view
This tends to cause self intersections which lead to further errors: a ghost face in this case.
Frenet Frenet iso view
Location and orientation follow the path, based on a different algorithm than Standard.
Frenet top view
The basic shape follows the line orientation.
Auxiliary Auxiliary iso view
Location follows the path with a twist around the path that is controlled by an auxiliary curve (blue).
Auxiliary top view
(It is hard to recognise but there is an angle between the planes of auxiliary curve and path that is responsible for the twist)
Binormal