Projekt części: Addytywny klin

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This page is a translated version of the page PartDesign AdditiveWedge and the translation is 7% complete.
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PartDesign AdditiveWedge.svg PartDesign AdditiveWedge

Menu location
Part Design → Create an additive primitive → Additive Wedge
Workbenches
PartDesign
Default shortcut
None
Introduced in version
0.17
See also
PartDesign Create an additive primitive, PartDesign Subtractive Wedge

Description

Inserts a primitive wedge in the active Body as the first feature, or fuses it to the existing feature(s).

PartDesign AdditiveWedge example.png

Usage

  1. Press the PartDesign AdditiveWedge.svg Additive Wedge button. Note: the Additive Wedge is part of an icon menu labelled Create an additive primitive. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Additive Wedge in the menu.
  2. Set the Primitive parameters and Attachment.
  3. Click OK.
  4. A Wedge feature appears under the active Body.

Options

The Wedge can be edited after its creation in two ways:

  • Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
  • Via the Property editor.

Properties

Using the default placement, the below inputs are:

  • DANEX min/max : Base face X axis span
  • DANEY min/max: Wedge height span
  • DANEZ min/max : Base face Z axis span
  • DANEX2 min/max : Top face X axis span
  • DANEZ2 min/max : Top face Z axis span

Pyramids

Wedges can be used to create pyramids by setting DANEX2 min/max and DANEZ2 min/max each so that min = max.


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