Siatka: Odwróć wektory normalne

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This page is a translated version of the page Mesh FlipNormals and the translation is 10% complete.
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Mesh FlipNormals.svg Mesh FlipNormals

Menu location
Meshes → Flip normals
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
Mesh HarmonizeNormals

Description

The Mesh FlipNormals command reverses, flips, the normals of mesh objects.

Usage

  1. Select one or more mesh objects.
  2. There are several ways to invoke the command:
    • Press the Mesh FlipNormals.svg Mesh FlipNormals button.
    • Select the Meshes → Mesh FlipNormals.svg Flip normals option from the menu.

Notes

  • For a clear indication of the orientation of the faces of mesh objects make sure the WIDOKLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.