BSpline

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This page is a translated version of the page Draft BSpline and the translation is 30% complete.
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Draft BSpline.svg Draft BSpline

Menu location
Drafting → B-spline
Workbenches
Draft, Arch
Default shortcut
B S
Introduced in version
0.7
See also
Draft Wire, Draft CubicBezCurve, Draft BezCurve

Descrição

The Draft BSpline.svg Draft BSpline command creates a B-spline curve from several points.

The Draft BSpline command specifies the exact points through which the curve will pass. The Draft BezCurve and the Draft CubicBezCurve commands, on the other hand, use control points to define the position and curvature of the spline.

Draft bspline example.jpg

Spline defined by multiple points

Utilização

See also: Draft Tray, Draft Snap and Draft Constrain.

  1. There are several ways to invoke the command:
    • Press the Draft BSpline.svg Draft BSpline button.
    • Select the Drafting → Draft BSpline.svg B-spline option from the menu.
    • Use the keyboard shortcut: B then S.
  2. The B-spline task panel opens. See Options for more information.
  3. Pick the first point in the 3D view, or type coordinates and press the Draft AddPoint.svg Enter point button.
  4. Pick additional points in the 3D view, or type coordinates and press the Draft AddPoint.svg Enter point button.
  5. Press Esc or the Close button to finish the command.

Opções

The single character keyboard shortcuts available in the task panel can be changed. See Draft Preferences. The shortcuts mentioned here are the default shortcuts.

  • To manually enter coordinates enter the X, Y and Z component, and press Enter after each. Or you can press the Draft AddPoint.svg Enter point button when you have the desired values. It is advisable to move the pointer out of the 3D view before entering coordinates.
  • Press R or click the Relative checkbox to toggle relative mode. If relative mode is on, coordinates are relative to the last point, if available, else they are relative to the coordinate system origin.
  • Press G or click the Global checkbox to toggle global mode. If global mode is on, coordinates are relative to the global coordinate system, else they are relative to the working plane coordinate system. introduced in version 0.20
  • Press L or click the Filled checkbox to toggle filled mode. If filled mode is on, the created spline will have DadosMake Face set to true and will have a filled face, provided it is closed and does not self-intersect. Note that a self-intersecting spline with a face will not display properly, for such a spline DadosMake Face must be set to false.
  • Press T or click the Continue checkbox to toggle continue mode. If continue mode is on, the command will restart after using Draft FinishLine.svg Finish or Draft CloseLine.svg Close, or after creating a closed spline by snapping to the first point of the spline, allowing you to continue creating splines.
  • Press the Draft UndoLine.svg Undo button to undo the last point. The Ctrl+Z keyboard shortcut currently does not work.
  • Press A or the Draft FinishLine.svg Finish button to finish the command and leave the spline open.
  • Press O or the Draft CloseLine.svg Close button to finish the command and close the spline. A closed spline can also be created by snapping to the first point of the spline.
  • Press W or the Draft Wipe.svg Wipe button to delete the curve segments already placed, but keep working from the last point.
  • Press U or the Draft SelectPlane.svg Set WP button to adjust the current working plane in the orientation defined by the last and the previous point.
  • Press S to switch Draft snapping on or off.
  • Press Esc or the Close button to finish the command.

Notas

Preferências

See also: Preferences Editor and Draft Preferences.

  • To change the number of decimals used for the input of coordinates: Edit → Preferences... → General → Units → Units settings → Number of decimals.
  • To change the initial value of filled mode: Edit → Preferences... → Draft → General settings → Draft tools options → Fill objects with faces whenever possible. Changing the filled mode in a task panel will override this preference for the current FreeCAD session.

Propriedades

See also: Property editor.

A Draft BSpline object is derived from a Part Part2DObject and inherits all its properties. It also has the following additional properties:

Data

Draft

  • DadosArea (Area): (read-only) specifies the area of the face of the spline. The value will be 0.0 if DadosMake Face if false or the face cannot be created.
  • DadosClosed (Bool): specifies if the spline is closed or not. If the spline is initially open this value is false, setting it to true will draw a curve segment to close the spline. If the spline is initially closed this value is true, setting it to false will remove the last curve segment and make the spline open.
  • DadosMake Face (Bool): specifies if the spline makes a face or not. If it is true a face is created, otherwise only the perimeter is considered part of the object. This property only works if DadosClosed is true and if the spline does not self-intersect.
  • DadosParameterization (Float): affects the shape of the spline.
  • DadosPoints (VectorList): specifies the points of the spline in its local coordinate system.

Vista

Draft

  • VistaArrow Size (Length): specifies the size of the symbol displayed at the end of the spline.
  • VistaArrow Type (Enumeration): specifies the type of symbol displayed at the end of the spline, which can be Dot, Circle, Arrow, Tick or Tick-2.
  • VistaEnd Arrow (Bool): specifies whether to show a symbol at the end of the spline, so it can be used as an annotation line.
  • VistaPattern (Enumeration): specifies the Draft Pattern with which to fill the face of the closed spline. This property only works if DadosMake Face is true and if VistaDisplay Mode is Flat Lines.
  • VistaPattern Size (Float): specifies the size of the Draft Pattern.

Scripting

See also: Autogenerated API documentation and FreeCAD Scripting Basics.

To create a Draft BSpline use the make_bspline method (introduced in version 0.19) of the Draft module. This method replaces the deprecated makeBSpline method.

bspline = make_bspline(pointslist, closed=False, placement=None, face=None, support=None)
bspline = make_bspline(Part.Wire, closed=False, placement=None, face=None, support=None)
  • Creates a bspline object from the given list of points, pointslist.
    • Each point in the list is defined by its FreeCAD.Vector, with units in millimeters.
    • Alternatively, the input can be a Part.Wire, from which points are extracted.
  • If closed is True, or if the first and last points are identical, the spline is closed.
  • If placement is None the spline is created at the origin.
  • If face is True, and the spline is closed, the spline will make a face, that is, it will appear filled.

Example:

import FreeCAD as App
import Draft

doc = App.newDocument()

p1 = App.Vector(0, 0, 0)
p2 = App.Vector(1000, 1000, 0)
p3 = App.Vector(2000, 0, 0)

spline1 = Draft.make_bspline([p1, p2, p3], closed=False)
spline2 = Draft.make_bspline([p1, 2*p3, 1.3*p2], closed=False)
spline3 = Draft.make_bspline([1.3*p3, p1, -1.7*p2], closed=False)

doc.recompute()