Arch Floor/ja

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This page is a translated version of the page Arch Floor and the translation is 29% complete.
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Arch Floorは床を作成するのに特に便利な追加プロパティを持った特殊なタイプのArch Cellです。特徴的なのがheightプロパティを持っていることで、その子オブジェクト(骨組み)ではそれを使ってその高さを自動で設定することができます。

As of v0.18 and above the Arch Floor is derived entirely from the Arch BuildingPart object, which is a general container to organize a building model not limited to floors or storeys. Older Floor objects can be converted to the new type by right clicking on them and choosing Convert to BuildingPart.


#オプションで、新しいフロアに含める1つ以上のオブジェクトを選択します # 16px Arch Floorボタンを押すか、 F、その後 Lキーを押します


  • After creating a floor, you can add more objects to it by drag and dropping them in the Tree View or by using the Arch Add.svg Arch Add tool.
  • You can remove objects from a floor by drag and dropping them out of it the Tree View or by using the Arch Remove.svg Arch Remove tool.


An Arch Floor object shares all properties from an Arch BuildingPart, with the データIfc Type set to "Building Storey".



Floor = makeFloor(objectslist=None, baseobj=None, name="Floor")
  • Creates a Floor object from objectslist, which is a list of objects.


import FreeCAD, Draft, Arch

p1 = FreeCAD.Vector(0, 0, 0)
p2 = FreeCAD.Vector(2000, 0, 0)
baseline = Draft.makeLine(p1, p2)
baseline2 = Draft.makeLine(p1, -1*p2)

Wall1 = Arch.makeWall(baseline, length=None, width=150, height=2000)
Wall2 = Arch.makeWall(baseline2, length=None, width=150, height=1800)

Floor = Arch.makeFloor([Wall1, Wall2])

Building = Arch.makeBuilding([Floor])
Site = Arch.makeSite(Building)