零件形状构建工具

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Revision as of 12:19, 25 August 2021 by FuzzyBot (talk | contribs) (Updating to match new version of source page)

Part Builder

Menu location
Part → Shape builder...
Workbenches
Part
Default shortcut
None
Introduced in version
-
See also
Part Primitives

Description

描述

一种利用各种参数化几何图元来创建更为复杂形状的工具。

用法

本工具可以令您通过下列选项来创建几何形状

  1. 由两个顶点构成的边
  2. 由多个顶点构成的面
    1. 在3D视图里选中围成面的多个顶点
    2. 选择所创建的面是否为平面
    3. 点击 Create按钮
    4. 即可在3D视图中创建目标对象,且列于树状视图中
  3. 由多条边构成的连线 introduced in version 0.18
    1. 在3D视图里选中一系列邻边
    2. 点击 Create按钮
  4. 由多条边构成的面
    1. 在3D视图里选中一系列围成目标面的闭合边
    2. 选择所创建的面是否为平面
    3. 点击 Create按钮
    4. 目标对象将被创于3D视图中,且列于树状视图中
  5. 由多个面构成的壳
    1. 在3D视图中选中所需的诸面
    2. 选择是否需要对形状进行细化(refine shape)
    3. 选择是否将所有的面都包括进壳中
    4. 点击 Create按钮
    5. 即可在3D视图里创建目标对象,并列于树状视图中
  6. 由壳围成的实体
    1. 选择是否需要对形状进行细化
    2. 点击 Create按钮
    3. 即可在3D视图中创建目标对象,并将其列于树状视图中

This tool can create the following objects:

Edge from two vertices

  1. Select two vertices
  2. Click on Create

Wire from edges

  1. Select a set of adjacent edges in the 3D view
  2. Click on Create

Face from vertices

  1. Select vertices bounding the face in the 3D view
  2. Select if face should be planar
  3. Click on Create
  4. Object will be created in 3D view and will be listed in tree view

Face from edges

  1. Select a closed set of edges bounding the face in the 3D view
  2. Select if face should be planar
  3. Click on Create
  4. Object will be created in 3D view and will be listed in tree view

Shell from faces

  1. Select faces in the 3D view
  2. Select if the shape should be refined
  3. Select if all faces should be included in shell
  4. Click on Create
  5. Object will be created in 3D view and will be listed in tree view

Solid from shell

  1. Select if the shape should be refined
  2. Click on Create
  3. Object will be created in 3D view and will be listed in tree view

Notes

备注

一种可能采用的工作流:

  • 利用底图工作台中的工具(例如线条或连线)来绘制一个目标形状的线框模型。
  • 利用(形状构建工具中的)"face from edges(根据边创建面)"选项创建所有的面
  • 利用"shell from faces(根据面创建壳)"选项创建一个壳
  • 利用"solid from shell(根据壳创建实体)"选项创建一个实体