Macro Polyhedrons

From FreeCAD Documentation
This page is a translated version of the page Macro Polyhedrons and the translation is 100% complete.
Other languages:

Macro Polyhedrons

Description
Cette macro crée des polyèdres paramétriques : tétraèdre, hexaèdre, octaèdre, dodécaèdre, icosaèdre, icosaèdre_tronqué
Les paramètres rayon et côté peuvent être ajustés.

Version macro : 01.02
Date dernière modification : 2020-01-10
Version FreeCAD : Toutes
Téléchargement : Icône de la barre d'outils
Auteur: Eddy Verlinden, Genk, Belgium
Auteur
Eddy Verlinden, Genk, Belgium
Téléchargement
Icône de la barre d'outils
Liens
Version Macro
01.02
Dernière modification
2020-01-10
Version(s) FreeCAD
Toutes
Raccourci clavier
None
Voir aussi
Macro Pyramid

Description

Cette macro crée des polyèdres paramétriques : tétraèdre, hexaèdre, octaèdre, dodécaèdre, icosaèdre, icosaèdre tronqué, et sphères géodésiques à plusieurs niveaux

Remarques

  • Si vous êtes également intéressé par les pyramides, vous pouvez utiliser la macro Pyramid.
  • Vous pouvez également utiliser le plan de travail externe Pyramids_and_Polyhedrons qui contient les mêmes fonctions.

Installation

  • Utilisez le Gestionnaire des extensions pour installer la macro via Outils → Gestionnaire des extensions → onglet Macros
  • Choisissez polyhedrons.py
  • Appuyez sur Installer

Utilisation

  • Une fois installé, ouvrez Macro → Macros.
  • Cliquez sur polyhedrons.py puis cliquez sur le bouton Execute.
  • Dans une fenêtre contextuelle, vous pouvez sélectionner le type de polyèdre et vous pouvez définir la taille du rayon ou la longueur des côtés.
  • Appuyez sur OK

Remarque: Vous pouvez toujours ajuster le rayon ou la taille, comme avec les pièces normales.

En relation

La discussion sur le forum Macros for pyramids and polyhedrons

Script

Icône de la barre d'outils

polyhedrons.py

# ***************************************************************************
# *   Copyright (c) 2019  Eddy Verlinden , Genk Belgium   (eddyverl)        *   
# *                                                                         *
# *   This file is part of the FreeCAD CAx development system.              *
# *                                                                         *
# *   This program is free software; you can redistribute it and/or modify  *
# *   it under the terms of the GNU Lesser General Public License (LGPL)    *
# *   as published by the Free Software Foundation; either version 2 of     *
# *   the License, or (at your option) any later version.                   *
# *   for detail see the LICENCE text file.                                 *
# *                                                                         *
# *   FreeCAD is distributed in the hope that it will be useful,            *
# *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
# *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
# *   GNU Lesser General Public License for more details.                   *
# *                                                                         *
# *   You should have received a copy of the GNU Library General Public     *
# *   License along with FreeCAD; if not, write to the Free Software        *
# *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  *
# *   USA                                                                   *
# *                                                                         *
# ***************************************************************************



__Title__   = "Macro_Polyhedrons"
__Author__  = "Eddy Verlinden"
__Version__ = "01.04"
__Date__    = "2020-02-25"
__Comment__ = "This macro creates parametric polyhedrons."


# version 1.04 (2020-02-25)
# correction : value of the side of icosahedron-truncated 

# ver 01.03 (2020-01-15) :
# => added geodesic spheres
# => some additions to the dialog

# ver 01.02 (2020-01-10) 
#  => first release

import FreeCAD,FreeCADGui
import Part
import math
import sys, time
from PySide import QtGui, QtCore
from FreeCAD import Base


def horizontal_regular_polygon_vertexes(sidescount,radius,z, startangle = 0):
    vertexes = []
    if radius != 0 :
        for i in range(0,sidescount+1):
            angle = 2 * math.pi * i / sidescount + math.pi + startangle
            vertex = (radius * math.cos(angle), radius * math.sin(angle), z)
            vertexes.append(vertex)
    else:
        vertex = (0,0,z)
        vertexes.append(vertex)
    return vertexes

       
# ===========================================================================    
    
class Tetrahedron:
        # == basics ==
        #R = z / 4 * sqrt(6)
        #ro = z / 12 * sqrt(6)    -->   ro = R / 3
        #z = 4 * R / sqrt(6)
        #h = z / 3 * sqrt(6) = 4 * R / sqrt(6) /3 * sqrt(6) = 4 * R / 3  = ro + R 
        #radius at level = z / 2 / cos(30) = (4 * R / sqrt(6)) / 2 / sqrt(3) * 2 = 4 * R / (sqrt(6) * sqrt(3))= 4 * R / (3 * sqrt(2)
        
    radiusvalue = 0  
      
    def __init__(self, obj, radius=5):
        obj.addProperty("App::PropertyLength","Radius","Tetrahedron","Radius of the tetrahedron").Radius=radius
        obj.addProperty("App::PropertyLength","Side","Tetrahedron","Sidelength of the tetrahedron")
        obj.Proxy = self

        
    def execute (self,obj):

        radius = float(obj.Radius)
        if (radius != self.radiusvalue):
            obj.Side = radius * 4 / math.sqrt(6)
            self.radiusvalue = radius
        else:
            self.radiusvalue = float(obj.Side * math.sqrt(6) / 4)
            obj.Radius = self.radiusvalue
            radius = self.radiusvalue
            
        faces = []        
        vertexes_bottom = horizontal_regular_polygon_vertexes(3,4*radius/3/math.sqrt(2),- radius / 3)
        vertexes_top    = horizontal_regular_polygon_vertexes(1,0,radius)
        
        for i in range(3):
            vertexes_side=[vertexes_bottom[i],vertexes_bottom[i+1],vertexes_top[0],vertexes_bottom[i]]
            polygon_side=Part.makePolygon(vertexes_side)
            faces.append(Part.Face(polygon_side))

        polygon_bottom=Part.makePolygon(vertexes_bottom)
        
        faces.append(Part.Face(polygon_bottom))
        shell = Part.makeShell(faces)
        solid = Part.makeSolid(shell)
        obj.Shape = solid
        



# ===========================================================================    

class Hexahedron: 
 
    radiusvalue = 0  
    
    def __init__(self, obj, radius=5):
        obj.addProperty("App::PropertyLength","Radius","Hexahedron","Radius of the hexahedron").Radius=radius
        obj.addProperty("App::PropertyLength","Side","Hexahedron","Sidelength of the hexahedron")
        obj.Proxy = self

    def execute(self, obj):
            
        radius = float(obj.Radius) 
        if (radius != self.radiusvalue):
            side = radius * 2 / math.sqrt(3)
            obj.Side = side
            self.radiusvalue = radius
        else:
            self.radiusvalue = obj.Side / 2 * math.sqrt(3)
            obj.Radius = self.radiusvalue
            radius = self.radiusvalue
            side = obj.Side       
             
        faces = []
        vertexes_bottom = horizontal_regular_polygon_vertexes(4,math.sqrt(side ** 2 / 2),- side/2, math.pi/4)
        vertexes_top    = horizontal_regular_polygon_vertexes(4,math.sqrt(side ** 2 / 2), side/2, math.pi/4)

        for i in range(4):
            vertexes_side=[vertexes_bottom[i],vertexes_bottom[i+1],vertexes_top[i+1],vertexes_top[i],vertexes_bottom[i]]
            polygon_side=Part.makePolygon(vertexes_side)
            faces.append(Part.Face(polygon_side))

        polygon_bottom=Part.makePolygon(vertexes_bottom)
        faces.append(Part.Face(polygon_bottom))
        
        polygon_top=Part.makePolygon(vertexes_top)
        faces.append(Part.Face(polygon_top))

        shell = Part.makeShell(faces)
        solid = Part.makeSolid(shell)
        obj.Shape = solid        
        
# ===========================================================================    

class Octahedron: 
    # Z = R * sqrt(2)   
    radiusvalue = 0  
    
    def __init__(self, obj, radius=5):
        obj.addProperty("App::PropertyLength","Radius","Octahedron","Radius of the octahedron").Radius=radius
        obj.addProperty("App::PropertyLength","Side","Octahedron","Sidelength of the octahedron")
        obj.Proxy = self
  
    def execute (self,obj):

        radius = float(obj.Radius)
        if (radius != self.radiusvalue):
            obj.Side = radius * math.sqrt(2)
            self.radiusvalue = radius
        else:
            self.radiusvalue = float(obj.Side / math.sqrt(2))
            obj.Radius = self.radiusvalue
            radius = self.radiusvalue 

        faces = []
        vertexes_middle = horizontal_regular_polygon_vertexes(4,radius,0)
        vertexes_bottom = horizontal_regular_polygon_vertexes(1,0,-radius)
        vertexes_top    = horizontal_regular_polygon_vertexes(1,0,radius)

        for i in range(4):
            vertexes_side=[vertexes_middle[i],vertexes_middle[i+1],vertexes_top[0],vertexes_middle[i]]
            polygon_side=Part.makePolygon(vertexes_side)
            faces.append(Part.Face(polygon_side))

        for i in range(4):
            vertexes_side=[vertexes_middle[i],vertexes_middle[i+1],vertexes_bottom[0],vertexes_middle[i]]
            polygon_side=Part.makePolygon(vertexes_side)
            faces.append(Part.Face(polygon_side))

        shell = Part.makeShell(faces)
        solid = Part.makeSolid(shell)
        obj.Shape = solid



# ===========================================================================    
    
class Dodecahedron:
    
    radiusvalue = 0  
   
    def __init__(self, obj, radius=5):
        obj.addProperty("App::PropertyLength","Radius","Dodecahedron","Radius of the dodecahedron").Radius=radius
        obj.addProperty("App::PropertyLength","Side","Dodecahedron","Sidelength of the dodecahedron")
        obj.Proxy = self
    

    def execute (self,obj):
        
        angleribs = 121.717474411
        anglefaces = 116.565051177

        radius = float(obj.Radius)
        if (radius != self.radiusvalue):
            obj.Side = 4 * radius /  (math.sqrt(3) * ( 1 + math.sqrt(5)))
            self.radiusvalue = radius
        else:
            self.radiusvalue = float(obj.Side * (math.sqrt(3) * ( 1 + math.sqrt(5))) / 4)
            obj.Radius = self.radiusvalue
            radius = self.radiusvalue
            
        faces = []
        z = 4 * radius /  (math.sqrt(3) * ( 1 + math.sqrt(5)))
        r = z/2 * math.sqrt((25 + (11 * math.sqrt(5)))/10)
        # int sphere r is height / 2

        h2 = z * math.sin(angleribs/180 * math.pi)

        #height of the side-tips
        radius1 = z / 2 / math.sin(36 * math.pi / 180)
        h5h = (radius1 + radius1 * math.cos(36 * math.pi / 180))   * math.sin(anglefaces * math.pi / 180) #height of the tops

        radius2 = radius1 - z * math.cos(angleribs * math.pi / 180 )

        r=(h2 + h5h)/2  # XXX to make it fit!




        vertexes_bottom = horizontal_regular_polygon_vertexes(5,radius1,-r)
        vertexes_low = horizontal_regular_polygon_vertexes(5,radius2, -r + h2)
        vertexes_high = horizontal_regular_polygon_vertexes(5,radius2, -r + h5h,  math.pi/5)
        vertexes_top = horizontal_regular_polygon_vertexes(5,radius1, r, math.pi/5)

        polygon_bottom = Part.makePolygon(vertexes_bottom)
        face_bottom = Part.Face(polygon_bottom)
        faces.append(face_bottom)

        polygon_top = Part.makePolygon(vertexes_top)
        face_top = Part.Face(polygon_top)
        faces.append(face_top)

        for i in range(5):
            vertexes_side=[vertexes_bottom[i],vertexes_bottom[i+1],vertexes_low[i+1],vertexes_high[i],vertexes_low[i], vertexes_bottom[i] ]
            polygon_side=Part.makePolygon(vertexes_side)
            faces.append(Part.Face(polygon_side))

        for i in range(5):
            #vertexes_side=[vertexes_top[i],vertexes_top[i+1],vertexes_high[i+1],vertexes_high2[i], vertexes_high[i],vertexes_top[i] ]
            vertexes_side=[vertexes_top[i],vertexes_top[i+1],vertexes_high[i+1],vertexes_low[i+1],vertexes_high[i],vertexes_top[i] ]
            polygon_side=Part.makePolygon(vertexes_side)
            faces.append(Part.Face(polygon_side))

        shell = Part.makeShell(faces)
        solid = Part.makeSolid(shell)
        obj.Shape = solid


# ===========================================================================    

class Icosahedron:
    
    radiusvalue = 0  

    def __init__(self, obj, radius=5):
        obj.addProperty("App::PropertyLength","Radius","Icosahedron","Radius of the icosahedron").Radius=radius
        obj.addProperty("App::PropertyLength","Side","Icosahedron","Sidelength of the icosahedron")
        obj.Proxy = self


    def execute (self,obj):

        radius = float(obj.Radius)
        if (radius != self.radiusvalue):
            obj.Side = 4*radius / math.sqrt(10 + 2 * math.sqrt(5))
            self.radiusvalue = radius
        else:
            self.radiusvalue = float(obj.Side * math.sqrt(10 + 2 * math.sqrt(5)) / 4)
            obj.Radius = self.radiusvalue
            radius = self.radiusvalue
            

        z = 4*radius / math.sqrt(10 + 2 * math.sqrt(5))
        anglefaces = 138.189685104
        r = z/12 * math.sqrt(3) * (3 + math.sqrt(5))


        #radius of a pentagon with the same side
        radius2 = z / math.sin(36 * math.pi/180)/2
        #height of radius2 in the sphere

        angle = math.acos(radius2/radius)
        height = radius * math.sin(angle)

        faces = []

        vertex_bottom = (0,0,-radius)
        vertexes_low = horizontal_regular_polygon_vertexes(5,radius2, -height)
        vertexes_high = horizontal_regular_polygon_vertexes(5,radius2, height, math.pi/5)
        vertex_top = (0,0,radius)


        for i in range(5):
            vertexes_side=[vertex_bottom,vertexes_low[i],vertexes_low[i+1], vertex_bottom]
            polygon_side=Part.makePolygon(vertexes_side)
            faces.append(Part.Face(polygon_side))

        for i in range(5):
            vertexes_side=[vertexes_low[i],vertexes_low[i+1],vertexes_high[i],vertexes_low[i] ]
            polygon_side=Part.makePolygon(vertexes_side)
            faces.append(Part.Face(polygon_side))
            vertexes_side=[vertexes_high[i],vertexes_high[i+1],vertexes_low[i+1],vertexes_high[i] ]
            polygon_side=Part.makePolygon(vertexes_side)
            faces.append(Part.Face(polygon_side))

        for i in range(5):
            vertexes_side=[vertex_top,vertexes_high[i],vertexes_high[i+1],vertex_top ]
            polygon_side=Part.makePolygon(vertexes_side)
            faces.append(Part.Face(polygon_side))

        shell = Part.makeShell(faces)
        solid = Part.makeSolid(shell)
        obj.Shape = solid
   


# ===========================================================================    

class Icosahedron_truncated:
    
    radiusvalue = 0  

    def __init__(self, obj, radius=5):
        obj.addProperty("App::PropertyLength","Radius","Icosahedron_truncated","Radius (of the base-icosahedron)").Radius=radius
        obj.addProperty("App::PropertyLength","Side","Icosahedron_truncated","Sidelength of the truncated icosahedron")
        obj.Proxy = self

    def execute (self,obj):

        radius = float(obj.Radius)
        if (radius != self.radiusvalue):
            obj.Side = 4*radius / math.sqrt(10 + 2 * math.sqrt(5)) / 3
            self.radiusvalue = radius
        else:
            self.radiusvalue = float(obj.Side * math.sqrt(10 + 2 * math.sqrt(5)) / 4) * 3
            obj.Radius = self.radiusvalue
            radius = self.radiusvalue
            
        z = 4*radius / math.sqrt(10 + 2 * math.sqrt(5))
        anglefaces = 138.189685104
        r = z/12 * math.sqrt(3) * (3 + math.sqrt(5))

        #radius of a pentagon with the same side
        radius2 = z / math.sin(36 * math.pi/180)/2

        #height of radius2 in the sphere
        angle = math.acos(radius2/radius)
        height = radius * math.sin(angle)

        faces = []

        vertex_bottom = (0,0,-radius)
        vertexes_low = horizontal_regular_polygon_vertexes(5,radius2, -height)
        vertexes_high = horizontal_regular_polygon_vertexes(5,radius2, height,  -math.pi/5)
        vertex_top = (0,0,radius)

        vertexes_bottom = []
        vertexes_top = []

        for i in range(6):
            new_vertex = ((vertex_bottom[0]+vertexes_low[i][0])/3 , (vertex_bottom[1]+vertexes_low[i][1])/3 , vertex_bottom[2]-(vertex_bottom[2]-vertexes_low[i][2])/3)
            vertexes_bottom.append(new_vertex)
        polygon_side=Part.makePolygon(vertexes_bottom)
        faces.append(Part.Face(polygon_side))

        for i in range(6):
            new_vertex = ((vertex_top[0]+vertexes_high[i][0])/3 , (vertex_top[1]+vertexes_high[i][1])/3 , vertex_top[2]-(vertex_top[2]-vertexes_high[i][2])/3)
            vertexes_top.append(new_vertex)
        polygon_side=Part.makePolygon(vertexes_top)
        faces.append(Part.Face(polygon_side))

        pg6_bottom = []
        for i in range(5):
            vertex1=vertexes_bottom[i]
            vertex2=vertexes_bottom[i+1]
            vertex3=(vertexes_bottom[i+1][0] + (vertexes_low[i+1][0] - vertexes_bottom[i+1][0])/2, vertexes_bottom[i+1][1] + (vertexes_low[i+1][1] - vertexes_bottom[i+1][1])/2, (vertexes_low[i+1][2] + vertexes_bottom[i+1][2])/2)
            vertex4=((vertexes_low[i+1][0]*2 +vertexes_low[i][0])/3, (vertexes_low[i+1][1]*2 +vertexes_low[i][1])/3, -height)
            vertex5=((vertexes_low[i+1][0]+vertexes_low[i][0]*2)/3, (vertexes_low[i+1][1] +vertexes_low[i][1]*2)/3, -height)
            vertex6=(vertexes_bottom[i][0] + (vertexes_low[i][0] - vertexes_bottom[i][0])/2, vertexes_bottom[i][1] + (vertexes_low[i][1] - vertexes_bottom[i][1])/2, (vertexes_low[i][2] + vertexes_bottom[i][2])/2)
            vertexes = [vertex1,vertex2,vertex3,vertex4,vertex5,vertex6,vertex1]
            pg6_bottom.append(vertexes)
            polygon_side=Part.makePolygon(vertexes)
            faces.append(Part.Face(polygon_side))

        pg6_top = []
        for i in range(5):
            vertex1=vertexes_top[i]
            vertex2=vertexes_top[i+1]
            vertex3=(vertexes_top[i+1][0] + (vertexes_high[i+1][0] - vertexes_top[i+1][0])/2, vertexes_top[i+1][1] + (vertexes_high[i+1][1] - vertexes_top[i+1][1])/2, (vertexes_high[i+1][2] + vertexes_top[i+1][2])/2)
            vertex4=((vertexes_high[i+1][0]*2 +vertexes_high[i][0])/3, (vertexes_high[i+1][1]*2 +vertexes_high[i][1])/3, height)
            vertex5=((vertexes_high[i+1][0]+vertexes_high[i][0]*2)/3, (vertexes_high[i+1][1] +vertexes_high[i][1]*2)/3, height)
            vertex6=(vertexes_top[i][0] + (vertexes_high[i][0] - vertexes_top[i][0])/2, vertexes_top[i][1] + (vertexes_high[i][1] - vertexes_top[i][1])/2, (vertexes_high[i][2] + vertexes_top[i][2])/2)
            vertexes = [vertex1,vertex2,vertex3,vertex4, vertex5,vertex6,vertex1]
            pg6_top.append(vertexes)
            polygon_side=Part.makePolygon(vertexes)
            faces.append(Part.Face(polygon_side))

        pg6_low = []
        for i in range(5):
            vertex1 = pg6_bottom[i][3]
            vertex2 = pg6_bottom[i][4]
            vertex3 = ((vertexes_low[i][0]*2 + vertexes_high[i+1][0])/3,(vertexes_low[i][1]*2 + vertexes_high[i+1][1])/3, (vertexes_low[i][2]*2 + vertexes_high[i+1][2])/3)
            vertex4 = ((vertexes_low[i][0] + vertexes_high[i+1][0]*2)/3,(vertexes_low[i][1] + vertexes_high[i+1][1]*2)/3, (vertexes_low[i][2] + vertexes_high[i+1][2]*2)/3)
            vertex5 = ((vertexes_low[i+1][0] + vertexes_high[i+1][0]*2)/3,(vertexes_low[i+1][1] + vertexes_high[i+1][1]*2)/3, (vertexes_low[i+1][2] + vertexes_high[i+1][2]*2)/3)
            vertex6 = ((vertexes_low[i+1][0]*2 + vertexes_high[i+1][0])/3,(vertexes_low[i+1][1]*2 + vertexes_high[i+1][1])/3, (vertexes_low[i+1][2]*2 + vertexes_high[i+1][2])/3)
            vertexes = [vertex1,vertex2,vertex3,vertex4, vertex5,vertex6,vertex1]
            pg6_low.append(vertexes)
            polygon_side=Part.makePolygon(vertexes)
            faces.append(Part.Face(polygon_side))

        pg6_high = []
        for i in range(5):
            vertex1 = pg6_top[i][3]
            vertex2 = pg6_top[i][4]
            vertex3 = pg6_low[i-1][4]
            vertex4 = pg6_low[i-1][5]
            vertex5 = pg6_low[i][2]
            vertex6 = pg6_low[i][3]
            vertexes = [vertex1,vertex2, vertex3, vertex4,vertex5,vertex6 ,vertex1]
            pg6_high.append(vertexes)
            polygon_side=Part.makePolygon(vertexes)
            faces.append(Part.Face(polygon_side))

        for i in range(5):
            vertex1 = pg6_top[i][4]
            vertex2 = pg6_top[i][5]
            vertex3 = pg6_high[i-1][6]
            vertex4 = pg6_high[i-1][5]
            vertex5 = pg6_low[i-1][4]
            vertexes = [vertex1,vertex2, vertex3,vertex4,vertex5,vertex1]
            polygon_side=Part.makePolygon(vertexes)
            faces.append(Part.Face(polygon_side))

        for i in range(5):
            vertex1 = pg6_bottom[i][4]
            vertex2 = pg6_bottom[i][5]
            vertex3 = pg6_low[i-1][6]
            vertex4 = pg6_low[i-1][5]
            vertex5 = pg6_high[i][4]
            vertexes = [vertex1,vertex2, vertex3,vertex4,vertex5, vertex1]
            polygon_side=Part.makePolygon(vertexes)
            faces.append(Part.Face(polygon_side))


        shell = Part.makeShell(faces)
        solid = Part.makeSolid(shell)
        obj.Shape = solid



# ===========================================================================    

def geodesic_radius2side(radius, div):
    # approximative experience values! Not all sides are equal!
    dictsides = {"2":618.034, "3":412.41, "4":312.87,"5":245.09,"6":205.91,"7":173.53,"8":152.96,"9":135.96,"10":121.55}
    div = int(round(div))
    if div < 0:
        return 0
    if div == 1:
        return radius * 4 / math.sqrt(10 + 2 * math.sqrt(5))
    elif div <= 10:
        factor = dictsides[str(div)]
        return radius * factor / 1000

def geodesic_side2radius(side, div):
    # approximative experience values!  Not all sides are equal!
    dictsides = {"2":618.034, "3":412.41, "4":312.87,"5":245.09,"6":205.91,"7":173.53,"8":152.96,"9":135.96,"10":121.55}
    div = int(round(div))
    if div < 0:
        return 0
    if div == 1:
        return side / 4 * math.sqrt(10 + 2 * math.sqrt(5))
    elif div <= 10:
        factor = dictsides[str(div)]
        return side * 1000 / factor


# =========================================================================== 

class Geodesic_sphere:
    
    radiusvalue = 0  
    divided_by = 2


    def __init__(self, obj, radius=5, div=2):
        obj.addProperty("App::PropertyLength","Radius","Geodesic","Radius of the sphere").Radius=radius
        obj.addProperty("App::PropertyLength","Side","Geodesic","Sidelength of the triangles (approximative!)")
        obj.addProperty("App::PropertyInteger","DividedBy","Geodesic","The sides of the icosahedron are divided in x").DividedBy = div

        obj.Proxy = self

    
    def geodesic_divide_triangles(self,vertex1, vertex2, vertex3, faces):
        
        vector1 = (Base.Vector(vertex2) - Base.Vector(vertex1)) / self.divided_by
        vector2 = (Base.Vector(vertex3) - Base.Vector(vertex2)) / self.divided_by

        icosaPt={}
        
        icosaPt[str(1)] = Base.Vector(vertex1) 
          
        for level in range(self.divided_by):
            l1 = level + 1
            icosaPt[str(l1*10+1)] = icosaPt[str(1)]+ vector1 * (l1)

            for pt in range(level+1):
                icosaPt[str(l1*10+2+pt)] = icosaPt[str(l1*10+1)] + vector2 *(pt+1)
                    
        
        for level in range(self.divided_by):

            for point in range(level+1):
                vertex1x = icosaPt[str(level*10+1+point)].normalize().multiply(self.radiusvalue)
                vertex2x = icosaPt[str(level*10+11+point)].normalize().multiply(self.radiusvalue)
                vertex3x = icosaPt[str(level*10+12+point)].normalize().multiply(self.radiusvalue)
                polygon = Part.makePolygon([vertex1x,vertex2x,vertex3x, vertex1x])
                faces.append(Part.Face(polygon))

            for point in range(level):
                vertex1x = icosaPt[str(level*10+1+point)].normalize().multiply(self.radiusvalue)
                vertex2x = icosaPt[str(level*10+2+point)].normalize().multiply(self.radiusvalue)
                vertex3x = icosaPt[str(level*10+12+point)].normalize().multiply(self.radiusvalue)
                polygon = Part.makePolygon([vertex1x,vertex2x,vertex3x, vertex1x])
                faces.append(Part.Face(polygon))
      
        return faces

         

    def execute (self,obj):

        obj.DividedBy = int(round(obj.DividedBy))
        if obj.DividedBy <= 0:
            obj.DividedBy = 1
                    
            
        radius = float(obj.Radius)
        if radius != self.radiusvalue or obj.DividedBy != self.divided_by:
            self.divided_by = obj.DividedBy
            obj.Side = geodesic_radius2side(radius, self.divided_by)
            self.radiusvalue = radius
        else:
            self.radiusvalue = geodesic_side2radius(obj.Side,self.divided_by)
            obj.Radius = self.radiusvalue
            radius = self.radiusvalue
            
        self.divided_by = obj.DividedBy   

        z = 4*radius / math.sqrt(10 + 2 * math.sqrt(5))
        anglefaces = 138.189685104
        r = z/12 * math.sqrt(3) * (3 + math.sqrt(5))


        #radius of a pentagram with the same side
        radius2 = z / math.sin(36 * math.pi/180)/2
        
        #height of radius2 in the sphere
        angle = math.acos(radius2/radius)
        height = radius * math.sin(angle)

        faces = []

        vertex_bottom = (0,0,-radius)
        vertexes_low = horizontal_regular_polygon_vertexes(5,radius2, -height)
        vertexes_high = horizontal_regular_polygon_vertexes(5,radius2, height, math.pi/5)
        vertex_top = (0,0,radius)
        
        for i in range(5):
            faces = self.geodesic_divide_triangles(vertex_bottom,vertexes_low[i+1],vertexes_low[i],faces)

        
        for i in range(5):
            faces = self.geodesic_divide_triangles(vertexes_high[i],vertexes_low[i+1],vertexes_low[i],faces)
            faces = self.geodesic_divide_triangles(vertexes_low[i+1],vertexes_high[i+1],vertexes_high[i],faces)

        for i in range(5):
            faces = self.geodesic_divide_triangles(vertex_top,vertexes_high[i],vertexes_high[i+1],faces)

        
        shell = Part.makeShell(faces)
        solid = Part.makeSolid(shell)
        obj.Shape = solid        
 

# =========================================================================== 

class ViewProviderBox:
    
    obj_name = "polyhedron"
    
    def __init__(self, obj, obj_name):
        self.obj_name = obj_name
        obj.Proxy = self

    def attach(self, obj):
        return

    def updateData(self, fp, prop):
        return

    def getDisplayModes(self,obj):
        return "As Is"
        
    def getDefaultDisplayMode(self):
        return "As Is"

    def setDisplayMode(self,mode):
        return "As Is"

    def onChanged(self, vobj, prop):
        pass
        
    def getIcon(self):
        return """
        /* XPM */
        static char * xpm[] = {
"32 32 9 1",
"   c None",
".  c #010050",
"+  c #000641",
"@  c #04036A",
"#  c #00019A",
"$  c #272687",
"%  c #3E3EA2",
"&  c #4C4BBF",
"*  c #6466FC",
"                                ",
"                                ",
"                                ",
"              @###@$%           ",
"           @#####@&**&          ",
"         @#####@&******%        ",
"       @#####@%*********%       ",
"      @###@@$%***********&      ",
"     +@@$****%*************     ",
"     &********&************&    ",
"     *********%************$+   ",
"     *********&************+.   ",
"    %**********%***********+.+  ",
"    &**********%**********%..+  ",
"    &***********&*********+..   ",
"    &***********%&********+..   ",
"    ***********&@#@@$$%&&*+..   ",
"    ***********@#########+..+   ",
"    **********$##########...+   ",
"    +********%###########...+   ",
"    ++$*****&############...+   ",
"    +..+&***@############...    ",
"     +..++*$#############..+    ",
"      +...+@#############..     ",
"       +...+@############.+     ",
"         ...+@##########@       ",
"          +..+@#######@         ",
"           +..+@####@           ",
"            ++++.@.             ",
"                                ",
"                                ",
"                                "};
        """
        
    def __getstate__(self):
        return None

    def __setstate__(self,state):
        return None
        
        
# ===========================================================================  

def msgbox(s):
    msg = QtGui.QMessageBox()
    msg.setIcon(QtGui.QMessageBox.Information)
    msg.setText(s)
    msg.setWindowTitle("Message")
    msg.setStandardButtons(QtGui.QMessageBox.Ok )
    retval = msg.exec_()


# =========================================================================== 



class polyhedron_dialog(QtGui.QWidget):
    
    polyhedronname = ""

    def __init__(self):
        super(polyhedron_dialog, self).__init__()

        self.initUI()

    def initUI(self):
        grid = QtGui.QGridLayout()

        button = QtGui.QPushButton('Cancel')
        button.setStyleSheet("color:blue")
        grid.addWidget(button, 10, 3)
        button.clicked.connect(self.cancel_method)
        button2 = QtGui.QPushButton('OK')
        button2.setStyleSheet("color:blue")
        grid.addWidget(button2, 10, 5)
        button2.clicked.connect(self.slot_method)

        self.listBox = QtGui.QListWidget(self)
        grid.addWidget(self.listBox, 0, 3)
        self.listBox.addItem("tetrahedron")
        self.listBox.addItem("hexahedron")
        self.listBox.addItem("octahedron")
        self.listBox.addItem("dodecahedron")
        self.listBox.addItem("icosahedron")
        self.listBox.addItem("icosahedron-truncated")
        self.listBox.addItem("geodesic-sphere")
        self.listBox.itemClicked.connect(self.listwidgetclicked)

        grid.addWidget(QtGui.QLabel('radius :'), 3, 2)
        self.radius = QtGui.QLineEdit("5")
        self.radius.setStyleSheet("background : white; font-weight:bold; padding-left:10px")
        grid.addWidget(self.radius,3,3)

        grid.addWidget(QtGui.QLabel('or sidelength:'), 3, 4)
        self.side = QtGui.QLineEdit()
        self.side.setStyleSheet("background : white; font-weight:bold; padding-left:10px")
        grid.addWidget(self.side, 3,5)

        self.warning = QtGui.QLineEdit()
        self.warning.setStyleSheet("color : red")
        grid.addWidget(self.warning, 5,3)


        self.setLayout(grid)
        self.move(500, 350)
        self.setWindowTitle('Polyhedrons as FreeCad-Part')
        self.show()
    
    def listwidgetclicked(self, item):
        self.polyhedronname = format(item.text())
        self.warning.clear()


    def slot_method(self):
        if self.listBox.selectedItems() == []:
            self.warning.setText("Select a type!")
            return


        if (str(self.radius.text()))== "":
            radius = 0
        else:
            radius = float(str(self.radius.text()))

        if (str(self.side.text()))== "":
            side = 0
        else:
            side = float(str(self.side.text()))

        if radius == 0 and side == 0 :
            self.warning.setText("INPUT ERROR! No radius nor side!")
            return    
            
        if radius != 0 and side != 0 :
            self.warning.setText("INPUT ERROR! Only One value allowed!")
            return
        else :   
            if FreeCAD.ActiveDocument == None:
                FreeCAD.newDocument() 
                      
            obj=FreeCAD.ActiveDocument.addObject("Part::FeaturePython",self.listBox.currentItem().text())

            if self.listBox.currentItem().text() == "tetrahedron":
                if radius==0:
                    radius = side / 4 * math.sqrt(6)
                Tetrahedron(obj, radius)
            elif self.listBox.currentItem().text() == "hexahedron":
                if radius == 0:
                    radius = side * 2 / math.sqrt(3)
                Hexahedron(obj, radius)
            elif self.listBox.currentItem().text() == "octahedron":
                if radius == 0:
                    radius = side / math.sqrt(2)
                Octahedron(obj, radius)
            elif self.listBox.currentItem().text() == "dodecahedron":
                if radius == 0:
                    radius = side / 4 *  math.sqrt(3) * (1 + math.sqrt(5))
                Dodecahedron(obj, radius)
            elif self.listBox.currentItem().text() == "icosahedron":
                if radius == 0:
                    radius = side / 4 * math.sqrt(10 + 2 * math.sqrt(5))
                Icosahedron(obj, radius)
            elif self.listBox.currentItem().text() == "icosahedron-truncated":
                if radius == 0:
                    radius = side / 4 * math.sqrt(10 + 2 * math.sqrt(5)) * 3
                Icosahedron_truncated(obj,radius)
            elif self.listBox.currentItem().text() == "geodesic-sphere":
                if radius == 0:
                    radius = side / 2 * math.sqrt(10 + 2 * math.sqrt(5))
                Geodesic_sphere(obj,radius)  
                                  
            obj.ViewObject.Proxy=0
            ViewProviderBox(obj.ViewObject, self.listBox.item)
            FreeCAD.ActiveDocument.recompute()
            FreeCADGui.SendMsgToActiveView("ViewFit")                

        self.close()

    def cancel_method(self):
        self.close()


mainaction = polyhedron_dialog()